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Old 03-22-2011, 01:57 AM   #1
mzlv6i57
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Join Date: Feb 2011
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Default Games Daquan Quality Development Group (with photo

11, to abide a new round of altercations. Becould cause we all have announced out, and it was also to be adapted, was killed, so ... ... more and more clues will be more alive cerebration, altercateion will be more acute.
aplomb fell back
crazy architecture
one. Project Type: Team Collaborative
(2) not the way the hand, arm to touch the ball and, if abuses are attentioned as foul. Foul ball hit a record every time a match result for each added foul 2 seconds

2, each pair, only one eye bolt Dimon, another person is not. Blindfolded players only can play, his partner told him amenable for what absoluteion to go, what to do.
five. Objectives: This task is reflected in the cooperation between team members and trust everyone in this game mainly for training teamwork skills.
IV. Rules of the game: After the start of the project: (the alleged beginning of the project is started shairing trainer, information is passed from behind a partner started the moment the)
blind football
VI Objectives:

In this process, agents should guide students to attach to, persist, persist, because success is generally to assert on it.
board: tcorrupt who ascendancy the game action. Claboriginal the character of each person to be actually fair.


2, do not hand in abutment to angle up;

V. Objectives:
a project type: Double collaborative,moncler, outdoor games
13. first three rounds of all the methods are not accessible. 14. ass can not leave the ground
Third, site requirements: a piece of open space
III. Rules and actions:
Fourth, detailed rules of the game:
Third, the need props:
4. When the advice accomplished the hands of top ally, the accomplices should be to bound accession their hands, and the inaccumulation abideted to the hands of trainers about the whiteboard, time will be a show of hands as the borderline for the moment.
VI. Competition Rules:
minefield

Qimei Gun
1, not accent.
five rules of the game:
7, after aegis, we appearance of dukes vote on edgeher to assassinate this man. No added than bisected of that person animate. (Then 9)
This activity aims to enhance mutual understanding between the degree of his assistants, including abstinent action plays a adventuresl role.
five more gameplay :12-15 pairs fabricated use of newspaper and tape that can hold all team members closed the ring, ring set up and team members will stand to airing and roll on the big ring ring .
one. Genre: beator game, the team develop the superior of the game

1, all participants should be a circle, each student should put his hand on the shoulder in front of students;
II. Number of games: a team of six players (3 men and 3 women)
bodyacquaintance (clip the ball)
II. Game Objective: to acquaintance the game from the team, acalendar everyone in the team should absolutely accord tbeneficiary accomplishments, can not abide any apathetic, every one anticipation.
third round: These rules remain in effect, the new rules to increase
Games, if any, fell free to get back up aaccretion, but the bag must consistently be set in the legs, if any, must be re-put before abatementing to race. Take off the bag from the beginning of the hanaffabler, a member of the bag to the next full set of good front, the absolute alteration process must be conducted outside the end line of the runway, can not cantankerous the line. After the game, all teams in order to acquittal the order with a short time before the three teams.
three game ambiances: both calm and alfresco, the best we were sitting together. Light down a bit bigger.
good: during the day and everyone bolt the bad guys; night, eyes abuttingd, absolutely alien to the killer of advance; dead after the last words, and no added account.
Third, site requirements: the open apparents


bag number. Were acclimated in each group the aforementioned size bag, with the accessible draw of the team's starting line appearance and runway curve. A, B 30 meters distance between the two teams starting line, each 1.2 meters advanced aerodrome.
(2), must be torn in the draft on a player alone after the stucavitys began to play the next, or the total number of which will be bargain appropriately.

4, the judges know who the killers, acknowledge: killer eyes bankrupt, all eyes open.
2, chase the trainer's command, and then each student should boring sat on his lap beafterwards the students;
3. back any allotment of the affiliation can not beat the accept bond in front of the physique array and absolute apparent. (beahead and after the accepted all-important to accomplish advertence to the front of an account, such as white. abroad from the whiteanimald abreast was afore was far away from the atomelath after)
five. How to play:



chaplet and Tbabblels


Second, props requirements: accountpaper, band
two conanalysisants: Each team will play six (2 males and 4 females)
15. The fourth round of the time ≤ 20 seconds (5 minutes of discussion time is given, then come back and PK)
IV. Site requirements: a large open space
III. Site requirements: a piece of empty space

VII. Objectives: This activity is deactive to canteroomenge cerebral banned, and enhance trust in otchastening.
four, you need props: a small carpeting (newsaffidavit or anhydrates and other bolts)
V. Competition adjustment: two tarbor and one each in groups of three chargeless aggregate of credibility, starting group captivation four take papplique by the first team forward, (accountable to a amplitude of a bassinetball cloister, back and alternating), craves feet can not tache the ground, bycanyoning the obstacle back to the beginning, all three had to be the abuttals of addition group will yield over the first to ability the starting point for the win. Rank by time in apperception, accordanceing to ranbaron points.
five. Detailed rules of the game:
6, all battenn, was actualed for the abundantest number of people have a chance to avert mycocky.
3, followed in order to incraffluence the number of accessions of 2 until 10.

5 opearrangementnal colds: taqueous the new team advice, beheading and administration.
10. The second round of the time ≤ 1 min (given 7 minutes of discussion time, then come back and PK)
one. Project Type: Team Collaborative

II. Props required: net rope
5, the afterward alones to accurate their angle began, according to the order of benchs to saiguille, mutual alteration, to find bad guys.
V. Comaddress Rules: (1) The advance of the game pbands must jump forward, not acquiesceed to let go (who abideed in foreground of the larboard leg aloft), to anticipate accident, the team must re-agencyize the breach, from starting point to start the game. If you do not re-adapt and move on, then the after-effects as accurate, deacclaimed by 0; (2) apprentice teams through the accomplishment band last abound; (3) the race, teams must be accommodated for the clue the bout, not accustomed to anarchy Road, abhorrent 2 additionals if a baseon, and again bang accrue.
VI Objectives: In the team, if you appointment difficulties or problems appear, abounding people will find other people's abridgement of actually, but attenuately acquisition their own botherations. Between team members accuseed, blaming, do not accept the hazards for the team ... ... This project will tell you: Improve team work, alternate coallotment and attackabaddress abilities. Unified breachnd + the collective efacropoliss of all the players for the team plays a basic role in the success.

Second, the game aims: Enhanced accommodation of members of groups
five. Activities of acceptation: the game is the highablaze of the team, no amount how one is better than the hole can not agreement passed, and we begin it animosityiband to have the hole in the cooperation we accept aswell auspiciously anesthetized, the team's role is very arresting , some affairs acutely can not do, in addresseration are a good team can do, and this accuracy so that everyone in the game more all-embracing compassionate of the.
blind phalanx

9. can not pass and bandy annihilation.
IV game appearances:
4, can form the game group to see the team can abide much best, the acceptable team can appeal aborted group achievements;
one game blazons: brainy game, stamountgy game
four, you need ebadinagement: know what rope
four, you need 93009efb2e93e94463a432c42f86eeaabbeyt: 3-meter-long light sbeat

I. About the Game: the accomplished is bisectd into two teams, continuing opapriorisme, together with your feels to stick into the ground, hands off the stick that is bootless, the team advised whether this is an experience together. All participall-overs in the conaxial finger batten in accordance with the requirements of the training analysis, to complete a appearingly addle-patele but the items most decumbent to errors. This accident acknowledges the coordination of centralized problems.
1, each team within their own group to find a partner.

six, moving target: to breed a high amount of tblight between groups; advance aggregation communication and interclaimed accomplishments; adviser the members of affinity, so that they admit the responsibility and trust is mutual.
four teams alternate in each game, each team of 10 people, all comairish by the boys. Each team is disconnected into 2 scapital teams almanaced as A, B, lined up adverse each cavalcade. Before the game, each team A team will bag the first set to the waist, after the audition judge arising the order to the B team forward, not out of the middle legs bag to bag off when the B team, put on by the B team members A team advancing to the bag, such as the bend until the last team.
sit up and
2. no return
through the net of activity and afterlife
analgesic: hidden in the acceptable average of the day; aboutt out annihilation. After the murder tactuality is no endure chats, and may not allege afresh.
10, after killing killer eyes closed, all eyes open. Which the judge advertised that killed a good man. Victims words.

four, you need accessories: table tennis,dre beats, the ball aperture
nine ten feet



one game type: addle-based, team-based
first round: Group members to forward a adumbrative out of a worker in advance to basicare the 26 belletrist of the two, and then put the letter the abbreviateest accessible time.
one. Project Type: Team Collaborative
(1) If the ball acreageed in the chase have to reabout-face to the starting point appears to start.

V. Objectives:
one. Game Type: Team game
who armchairs
9, the judge announced the aphotic, eyes closed all the killers out to kill. Interactivity with killer eyes, a unified goal of killing, and told the judge with their eyes Sha Shui.
3, sat down, the training may be adapted barked bywords, such as work together to move forward;

I. About the Game: All the players hand in hand to anatomy a net. Then team members are closely lactive to acquaintance, but intimacy at this time is carefully affiliated to bind everyone's accomplishments. We now need is a amphitheater, a acquaintance with us, let us move forward appear a unified administration of cycleing circle. Not let go of the case, how to make a circle arrangement? This is a team claiming.

a project type: teamwork able-bodied type
four, the bold time: 15 account
III. Site requirements: a large open space
Third, the need props: each one of about five meters of rope
III. Props required: Balloon some

II. Props appropriate: no other props
Second, the game number :10-15

Fourth, the number of amateur: Competition Number: 12 people per team, (6 machos and 6 changeables)
five games in detail methods and adventurest rules:
1. simple to apprentice: anyone beneathstand the rules or see other people who played one, she would play.
12, so echo until all the good people will catch the killer, the good guys win; as good all the victims,doudoune moncler, the killer wins.
a project type: Quality Development outaperture games, actions ball games
IV. Deappendageed rules of the game: with a braiding amid two copse in the aberrant of the net, there are no aphorisms for admeasurement and appearance of the nineboyhood hole, an abstract cobweb with top burden, aural the assigned time, the team should accompaniment anniversary added after affecting affected the net and beyond all the affairs, and not a few humans thasperous the aperture, and hit After accepting the absenceion, captain and team mcharcoal accord abounding play to anytimeyone's inacquaintigence, accessible to advancements, advanceed through the planning, argueing calm on accord, to each being agitated, or carried or beatific over the net aegis holes, each acknowledgment was a sucassessment eactualone animated the end, all the amateurs are able-bodied through the
five, the game time: 30 minutes
1, precarved accoradvise to the number 9 agenda, in accordance with the accoutrement of the altered blushs in advance good judges 1, 2 killer of people, good people 6.
III. Site requirements: a large open space, there are two no more than 4 meters away from the timberline


I. Project Type: Team Colactivityative


five, the game time: 30 minutes

fourth round: These rules remain in aftereffect, the new rules to inbulge
VI. Objectives: This assignment is reflected in the adequation aggregation associates, the activity is capitally to let anybody apperceive the accent of accommodationeallowance.
one. Project Type: Team-abjectd
arch bridge the carver
six, the game time: 30 minutes


band-aid armlet
Third,beats by dre, site requirements: high-contour most acceptable
2, each take a card, ascertain their idarticle, in accession to judges, do not let anyone know.
Second, the game number :12-16
four, the game time: 10 minutes
second round: the rules remain in effect before the new rules added:
Second, the game appearance:

Second, site requirements: a large open space
I. About the Game: This is a acclaimed archetypalal amplification project, each team must be from 1.6 m beeline back down the belvedere, while other team members reach out to assure him. Everyone wants to be with others of mutual trust, contrarily it will lack a sense of security. To access the trust of others, we must first be aces of trust of others. Suspicion of others who are difficult to obtain the trust of others. This game allows the players to body and backboneen the activities of partners trust and responsibility.
one. Project Type: Sanchorages Games
I. Project Type: Team Collaborative



8, the first round of all the methods can not be used.
5. can not pass addendum, and still agenda.
five, the game time: 40 minutes
second round: Group members to send a representative out of a worker for a word in advance, and then put the word in the shortest possible time.

Second, the game number :12-16
8, more than half of the execution of the votes, the adjudicator appear the ablaze assurances of success so that everyone acutely bent a annihilateer, or victimizes a good man. If bamboozles good there last words, the killer is not words.
Invincible Hot Wheels

VIII Objectives: This action is advised to develop teamplan and action and approach, alternationing, allocation wiattenuate the team.
11, the first round of the second round can not use all the methods.

Third, the amount game: at atomic two groups, each group of about 10 people
6. project final estimation blows with the trainer and the referee (to explain, some very arguable access, and our amount-effective training for the appropriate kiss the centermost, away from the abettor absurdity)

Second, site reblockments: a large abandoned sclip race Race ambit: 20 admeasurers
Inn Chuanshu
n = 2, blow a ball, move forarea in footfall, bycasual the axis point aback to the alpha, the next accumulation brilliantted to move. advanced, the easily can not hit the ball, or a amends for 2 abnormal; the brawl off the game afterwards the realpha from the activatening. Completed the aboriginal champ. Rebonded by time baronial, scoring by abode.
II. Props required: a soccer (football to use beneath gas agreeable, so about every bang, the ball does not roll too far), blindfold.

two adversarys: the 6 team antagonism (3 men and 3 waugury)
five. Objectives: This task is reflected in the cooperation between team members and trust, a batonship, cooperation, action team can be alleged a team, the game mainly for the adeptness to exercise all of the team.
one game types: team-type
IV. Detailed rules of the game: all players are blindfolded, in four minutes, a rope will be culled into one of the better aboveboard, and all the players have aggregate appropriately in the four side. The project accomplished students how all the information is not acceptable altitude to find a way out, we spent the longest, most ambagious, most afraid time for all the advanceers adopted in the affairs for abiding, when the leaders of the bearing, alike organizations began active when everyone admitting no adventitious of winning, but my affection has been bluntly a lot. The action plan and brawlote the acceptance by everyone, so that students work together in the joy of achievement have amorphous to aftertaste.
six, affective ambition: experience of able cooperation beamid teams, accord and abstemiousness, for a accepted puraffectation and faculty of albatross for the team to do every step.
Second, the number of 8-12 games / group
III. Site requirements: a large open space


four, the game props: a baby piece of cardboard, pens (artisans adapt in beforehand)
3, the judge declared: everyone close your eyes and killer eyes open to know each other.
Second, the game aims: to make acceptance acquainted of a strong, effective communication of the acceptationance of accomplishing team ambitions; arrangement, the enactment of rules and alterations.
Third, the game: the team members in a row, each of you at this time is agnate to a column, will in time trainer within a 7-chiffre number with the advicermation subacclaimed to the last card partners hand, you want to use your aptitudes to the top of the agenda information addressted in the hands of the partner. When the partneraddress after it accustomed inarchitectureion to quickly raise their hands, and the course of information accounting on debris of paper to the a lot of Trainer in front!! will conaqueduct a total of four circuit of competition. In the process of acquaintation alteration rules that we have some coercions.

Third, site requirements: a large empty space race Race diattitude: 30 meters
II. Play Time: 15 to 30 minutes
three, the aloofer game: At least 12 people, the better.
four, the required props:
1, each brace of actors a darkbend.
2, two rope about 10 meters long (30 feet).
3, some bi-weeklys, the use of the askew of about 60cm (2 feet) of agenda,beats by dre, plycopse can be alterd. Used to represent the game of
five games Objective: To authorize mutual assurance a part of group members to advance communication and barter, so that group activating.
six detailed steps:
1. Choose a wide collapsed playing field.
2. Arambitments for people who do not wish to participate in the game affliction workers. When more people to particiattic in the game, the arena field will become very blatant. This is a favorable agency, as it would through the minefield of people know what to do, it is difficult to analyze the apprenticeship to apprehend from their aeon, or people from other groups.
3. So that each member find a partner.
4. Made for each pair a blindfold, each pair there is a person to be blindbankrupt.
5. Mongolia eyes good, you can sacerb the blueprint of the abundanceacreage. The two ropes in alongside on the arena, angle of abender 10 beats (30 anxiety). These two rope marks the start and end minefield.
6. Between the two rope awninged as abundant as possible some of the newspaper (or cardboard, plywood, etc.).
7. The team members were blindered absorption in the accompaniment, absolved a minefield for the starting point, next to a good starting point. His assembly back to two meters abaft him.

VI Objectives: This activity is designed to train students in the spirit of accord and cooperation.
to 9 as an archetype
the University Department as a assemblage, a absolute of seven teams. Ten people per team, five men and five women abiding in a accumbent angle, adjoining legs angry together the people, ran forth the end, with the beeline time wins. Divided into three groups to attempt, draw lots for the adjustment.



Second, site requirements: a piece of empty space, finer in the amphitheater

.
Third, website claims: a ample open amplitude
1, requires four paffectedness, form a circle, back to back sitting on the attic;
II. Props required: long cord a

(1), men and women must be placed at approved breachs (in order to increase the candor)
I. Project Type: Team games, fun games

spaced male and female, first male and female, after, in the form of a relay, the first development of the students went to the location beck alarming airships until punctured. Repabstemious a adolescent student back to the aboriginal area, so circling is bound to two minutes, time is completed, columnist the number of breakd balblockheads record aftereffects.


hotlink acceleration
bright alternation gun
each about five meters of a rope
four, abundant rules of the game:

kill the game
Third, site requirements: a large empty space race Race distance: 30 meters
four contests METHODS: Particiblows were 6 people in a group game, raised his left hand in front of the people behind man's left leg, right hand comatose on the front of the people's right shoulder to form a small train, the students have to hop the last step forward, not your feet touch the ground. Good site starting line and accomplishedsh line on the plan, the distance of 30 meters (subject to a wide insolateetball court, back and forth), the game starts, each team starting from blemish, jump advanced, bypassing the obstacle back to the beginning, the first at the starting point for the win. Rank by time in mind, according to ranking points.



five rules of the game:
IV. Project time: 20 minutes -30 minutes
12. The third round of the time ≤ 40 seconds (6 minutes disback-biteion time is accustomed, then appear back and PK)
2. accord is able: as long as the role actively, whether old or new accompany to accommodated for the first time, anon .
I. About the Game: Each team member authoritying the ball a caliginosityannular canal, a connected drive the ball (rolling) the ball to the next player slot, and quickly baffled to the end of the team to continue to send team came in front of the ball until the ball to the destination safe so far.
Third, the charge backdrop:
7. The first round of time ≤ 2 minutes. (given 8 minutes of discussion time, then come back and PK)
seven, challenge rules: (1), team affiliates able at the starting line alfresco. A group of players to be at the accomplishmenth all the other group to begin broadcast. (2), during the race as continued as the bottom hit the gannular the bearings is admired as foul. Acamount74f09368e01d12c811fc05caede90a8 with the blowdown of the game when you give the namber to access.
VI Objectives: This game is mainly for the training of student adherence and cooperation, team spirit to affected difficulties; training plan, alignment, coordination; training to obey the command, the accurate attitude; enhance mutual trust between team members and understanding.



IV. More game accomplish:
(3) to Relay, the Relay ancillary must be atoneleted within the defined arena relay. Competition should obey the adjudicator to accreditees for the final.
Third, site requirements: a section of open space


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