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Old 07-25-2011, 02:57 AM   #1
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Default Early experience Windows Phone Developer Tools

Windows Phone Developer Tools
early experience Author: Manning
This is a Simple XNA program. Hope that the development of Windows Phone friends who are amused to have some assist.
Windows Phone tools peppery on the MIX 2010 debut. Windows Mobile developers to quell the eagerness of eventually broke out a long time for Windows Phone magnificent turn, developers are mixed, some of Silverlight, XNA and so looking forward to new technologies, some folk give up compatibility with previous versions,GHD IV Styler, do not support C + + development full of complaints.
whichever case, Windows Phone apt bring us a fashionable user experience, new evolution tools than Windows Mobile allows developers apt cede the old faces, growing old attach, to be right? Now, let us look by Windows Phone tools as developers to bring what a surprise, uh, alternatively surprised.
Windows Phone tools of community preview (CTP) can be downloaded on MSDN. Including Visual Studio 2010 Express for Windows Phone, Windows Phone emulator, Silverlight for Windows Phone and XNA 4.0 Game Studio. Currently, Windows Phone tools can be installed only on Windows 7 and Vista SP2, but also graphics cards support DirectX 10.
open VS 2010, I have merged feelings, delight of the Windows Phone attempts two assorted development platforms: Silverlight for Windows Phone and XNA 4.0, the fret is that the previous Windows Mobile-based C + + and. NET Compact Framework are irrelevant. Therefore, the previous Windows Mobile programmers have to all over a painful process of conversion.
Next, we take a look at Windows Phone to bring a double surprise for you!
Silverlight for Windows Phone
Silverlight for Windows Phone about transform a joke, Windows Mobile programmers complain, Symbian are out on Silverlight, Windows Mobile on the Silverlight Where? This period, Silverlight for Windows Phone coming, and all applications on the Windows Phone to use Silverlight to jot.
Silverlight biggest advantage is seamless integration with Expression Blend, you tin speedily design a very fine user interface, the programmer from the humdrum UI development freed. And Silverlight for Windows Phone namely not longer a subset of Silverlight, but to advocate all the features of Silverlight. The advantage is namely existing Silverlight applications accessible ported to Windows Phone mobile phone.
in the program menu of XNA Game Studio 4.0 to open VS 2010, create a new project in Visual C # to find three templates, select

do not understand Phone List Application is legal, it seems Windows Phone List-based interface will be up. Click OK,GHD, you ambition work directly to the IDE's cardinal interface:

versed, the left toolbar, you can shuffle the control to the UI designer, and the corresponding XAML interface. According to the sample program,GHD Straightener, I am going to write a browser and medium actor, first from the Toolbox MediaElement and shuffle the WebBrowser control to the UI designer.

to melodrama multimedia files, we have in the Solution Explorer in the wmv file to multiplication to your project. Windows Mobile engineering practices and loyal, select Content type, wmv file and works with the release.
afterward tread is to write code. MediaElement components need to set the Source property and then shriek the Play method. The WebBrowser Navigate method of alternative to way the appointed website.
private void button1_Click (object sender, RoutedEventArgs e)
{
textBlockListTitle.Text = textBox1.Text;

if (Convert.ToBoolean (checkBox1.IsChecked))

webBrowser1.Visibility = Visibility.Collapsed;
mediaElement1.Visibility = Visibility.Visible;
/ / play Video
mediaElement1.Source = new Uri (, UriKind.Relative);
mediaElement1.Position = TimeSpan.FromMilliseconds (0);
mediaElement1.Play ();

else

mediaElement1.Visibility = Visibility.Collapsed;
webBrowser1.Visibility = Visibility.Visible;

/ / Browser
webBrowser1.Navigate (new Uri (textBox1.Text, UriKind . Absolute ));

}



code editing is complete, select Windows Phone Emulator as the target device. Directly by F5, Windows Phone Emulator is started.
Silverlight for Windows Phone Phone library adds a lot of peerless features. Microsoft.Phone the namespace, comprising Phone, phone,GHD Blue Styler, email,GHDS, Camera, Bing Maps, Marketplace, browser and quest features. Microsoft.Device.Sensors includes a broad kind of sensors, including a gravity sensor. Silverlight too includes Location and Push Notification and other unique features.
my program up and running is the retinue way. Zune neatness with a mighty program, not only the heading, but also apparent Block List Title. The other is the input method, with obvious signs of the iPhone, but the support of the capacitive screen does not appear a problem.
I have not carefully read Windows Phone Emulator implementation mechanism, but from the start rate, naturally not the whole Windows Phone on the simulator executed. Based on the native Windows Device Emulator Samsung 2410 that estimated the small physique is not up and sprinting. Anyway, is Managed Code, is JIT-compiled set of estimates. Trance, as if back to the Pocket PC 2002's.


The new interface Windows Phone
Since the Windows Phone Emulator
up, the way we visit the new interface beneath Windows Phone it. Point left the Back button, the Debugger will tear off the application, do not know if the program discontinue. Point in the middle of Win Button, will return to the main interface.
only IE, but the main interface one icon. Windows Phone Simulator does not include other system functions, such as tel, e-mail, search and so on. Simulator is also no way to simulate gravity sensor, Location location-based services. Hope to officially loosen Windows Phone Developer Tools, these system functions can be supported.

IE user experience is very nice at the beginning apprentice Fameng, did not ascertain the residence bar, the back is very flat. Whether it is a flat animation when you zoom the page, or alternate to the applicable size of the input design, very smoothly. Especially the Multi-Tab design, I feel very snug. Deliberately tried Google Map, shows everything is regular. Smart phone epoch, there is a nice explorer, in truth, half the battle.
Oh,GHD Salon Styler, dissimilar thing, in my Windows Phone Emulator does not do any configuration, you can obtain online.
XNA 4.0
in the mobile development community, XNA is not a outstanding appoint, but in the game development community, Xbox 360's XNA is a Mount Rushmore-level development of technology. XNA is not equitable a. NET game development platform, but also a lot of support for the Xbox Live service functions, such as, Avatars technical support in the game display the picture of the user design. Hope that this technology can and, like the video, alteration the mobile game development history.
Windows Phone support is XNA 4.0, and Zune HD on the XNA 3.1 so what's the distinction? Support for 3D games! We watch this preview version of XNA 4.0 merely supports Windows Phone development, does not support Windows and Xbox 360 game development.
Silverlight for Windows Phone is a typical event-driven applications. The XNA is driven at a time the application, which is typical of game development technology. Fixed time intervals, the system will trigger the Update accident, the programs have been updated.
not so much nonsense, to create a new XNA 4.0 project immediately!

Select the Windows Phone Game
like. IDE, Interface Builder does not need programmers to code to achieve through the UI. XNA program architecture is very easy, the programmer need only implement a few easy ways you can implement a easy XNA program. These include initialization Initialize method, LoadContent load the document, Update and Draw to paint updates and other methods. The following is a specimen code snippet:
protected override void LoadContent ()
{
/ / Create a new SpriteBatch, which can be accustom to draw textures.
spriteBatch = new SpriteBatch (GraphicsDevice);
texture1 = Content.Load (
texture2 = Content.Load (

soundEffect = Content.Load (

spritePosition1.X = 0;
spritePosition1.Y = 0;

spritePosition2.X = graphics.GraphicsDevice.Viewport.Width - texture1.Width;
spritePosition2.Y = graphics.GraphicsDevice.Viewport.Height - texture1.Height;

sprite1Height = texture1.Bounds.Height;
sprite1Width = texture1.Bounds.Width;

sprite2Height = texture2.Bounds.Height;
sprite2Width = texture2.Bounds.Width;

}
LoadContent method used Content.Load method to load the resource file, the file is loaded as a resource to the XNA program.
protected override void Update (GameTime gameTime)
{
/ / Allows the game to exit
if (GamePad.GetState (PlayerIndex.One). Buttons.Back == ButtonState.Pressed)
this.Exit ();

/ / Move the sprite nigh.
UpdateSprite (gameTime, ref spritePosition1, ref spriteSpeed1);
UpdateSprite (gameTime, ref spritePosition2, ref spriteSpeed2);
CheckForCollision ();

base.Update (gameTime);
}
Update method is responsible for updating the element's position, for collision revelation. If the back button is pressed, then exit the program.
protected override void Draw (GameTime gameTime)
{
GraphicsDevice.Clear (Color.CornflowerBlue);

/ / TODO: Add your drawing code here
/ / Draw the sprite.
spriteBatch.Begin (SpriteSortMode.BackToFront, BlendState.AlphaBlend);
spriteBatch.Draw (texture1, spritePosition1, Color.White);
spriteBatch.End ();

spriteBatch.Begin (SpriteSortMode.BackToFront, BlendState.Opaque);
spriteBatch.Draw (texture2, spritePosition2, Color.AliceBlue);
spriteBatch.End ();

bottom.Draw (gameTime);
}
Draw method to draw the updated units.
our first XNA program will display two pictures, these two pictures on the shade to run, run to the corner, it will skip back.


Written in the last
Windows Phone development tools are not perfect, such as the Visual Studio debugger to start a long time, wish this is the simulator problems, the Windows Phone device is not the case.
achieve this story, the hearts of maximum or affection, we should not be remedied for Windows Phone Windows Mobile upgrade, this is a new mobile phone operating system. Windows Phone features Windows Mobile may not be rich, but he won applaud, at the only 2 words - the user experience.
Phoenix Nirvana, Windows Phone long path to go, but those of us who closely follow the developers to Debu is a track of ambition for the hereafter do.
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