reflect all
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This is a game worthy of close attention. As we know it will succeed, it will shake the gaming industry.
current online games allow players to have lost the ability to feel is a hero. And not I, did not matter.
society in order to enhance the level of these events, there will be events reward distribution systems. Event will be the event of any region in the number of players. The system would in fact be involved into the surrounding of each player. If you have a personal event in a daze, he will not affect the refresh monster, it will not be rewarded after the success of the mission. At the same time, those players involved will do their level of participation based on reward. Focus on the task that is easy to get the best risk-takers in the gold medal, and those who give a lift to help the players may also be silver or bronze.
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in GW2, you decide who your character growth, not your career, your equipment or skills. This role has been created after the completion of a very clear, there will be a series of background questions will determine your character's attitude, nature and the start of the game he (she) why the end of the original cause. These choices will be reflected in the form of biography, and with the development of your upgrade, with your choice and change.
you want to play something new, that very easily. Big fan of the online gaming industry had been told they have a lot of innovative content to a game, but the result is, in fact,
rift platinum, there is nothing really innovative, there are four or five years ago had.
* farmers: they will re-brush out, do not worry.
If you are not concerned about Guild Wars 2, then you're behind the times , let me tell you why.
ArenaNet is to set up innovation.
Guild Wars 2, this task has been completely removed, and almost 100% of the games have been replaced by the dynamic event system, full of every corner of the world for players to explore. Each event will be isolated in a small area, the results may affect the entire region. There are currently more than 1000 dynamic events, they will participate under the player's actions have different results and rewards. Do you drive away a group of invading enemy, or failed? If you fail, you are united around the city's army to break the siege? If they fail, you can not stop the enemy force by construction (microblogging) to consolidate their own devices?
* Farmers: brave adventurer, you must help me! If you do not kill 20 wolves, my family and I will be eaten by these wolves.
task log, get the quest, dungeon copy, static NPC, shortcut bar, trash loot, low levels of production systems, limited occupational prototypes of the upgraded kimchi, kimchi of the equipment, and duplicate content ... ...
the whole world to the dynamic range of event-driven. Of course, each event will eventually reset, so any player can experience them, but some very long chain of events, very difficult. Two roles in the same area will experience two completely different series of events is quite entirely possible. This change removes the game's kimchi, bring the role of the hero journey of exploration front. You will take a brave, build your own destiny, rather than seek the help of the landlord to collect some gray bearskin.
a living experience of the world
innovation is a tricky business. Change some things to be different, but can not ensure good results. We see a lot of new things in this industry fail, just because they are just fantasy and not actually try to understand the ideas and needs of their customers. It has become extremely risky, because almost everyone tired of the industry into a clone army.
as I talk to some of the GW2 special element of innovation, it is important to understand that ArenaNet did not simply change these, because they can. This game is not a test product, or the unfinished plan to adjust the response according to the player. Every innovation - every change - has a purpose, there are predictable. The most important purpose of these innovations is to allow players from a range of pickles, secular, button repeatedly, but to experience an interactive fantasy epic, and immersed in them.
every choice you make in many ways affects your role. Your interactions with other NPC may choose to change your past, your role will be more chivalrous to the situation, or to become more brutal. Each character will have The latter part of the story will be affected by those choices. If you do not save the noble, then he will not seek your help to resolve labor disputes with local farmers, a servant could be rescued with the help of your protection to request the next area of the travel team.
* Players: Do you mean those who roam around the wild look in gentle creatures?
socialization and community-based is a major factor in online games, but rarely in other types of games appear. As a result, you may think that online game developers to focus on strengthening the interaction between players and that this interaction is a positive experience, is unwise, but the sad thing is, we all know that online games are each no such case. Negative to the game with other players is probably the most unfavorable factors, and these factors also designers making.
in GW2, you are not a random ability to increase blood orc shaman, or a focus on fighting human knight riding. You are a hero.
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* Players: Yeah, but there were only eight.
Qiangguai not have any form, any player can get to contribute to the victory due reward. The monster will be smart enough to refresh, so that more interesting and challenging encounter. You'll be glad to see other players to your task. They will never become a burden to you and will never interfere with and hinder you. In short, in the same place together adventurous risk-takers who are friends.
it relates to other people you want to play with, not you have to play with others .
causal relationship between this very real in GW2 will each player's experience has a profound impact. Importantly, the players will certainly re-experience the many different roles! In addition, it is said you can with your friends to share your personal experiences, and these experiences may be your ally unheard of. Explore these stories among the large number of impact for some explorers and perfectionist get special rewards, they can be in a lot of change their mind.
* Farmers: Yes! They are the evil killer, a threat to me and my family. If all of the 20 wolves were killed, I will be very sad.
* Players: So how many I killed you have any relationship? They still come back,
buy rift platinum, has been standing in the patch area threaten you?
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to be a hero
Are you familiar with these scenes?
This is why when you hear ArenaNet to improve the social form of commitment to implement, allows players to become friends with each other, feeling a fresh air.
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it became the task is now the standard in online games. It is totally not acceptable.
Whenever you have a personal story development,
cheap rift platinum, you will need to make some choices. Do you rescued from a gang of kidnappers in a local aristocracy, or to help the servants escaped slavery? Orphanage fire fighting, or the hospital?
most of the game will have a very interesting task, you will occasionally to complete, but the rest is to be boring some kimchi. We do not think so good.
But most importantly, the results of only one of the most simple: you will become your own hero of the story. Although you will often along with other heroes adventure, you will still experience growth of a legend of your personal story.
following from the ArenaNet PAX East 2011 symposium hosted by:
repeated these things, I feel tired all of us on this. So ArenaNet co-founder Mike O'Brien out of the aforementioned things, each game the player should stop to pay attention and look forward to.
be friends
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and add a reputation system