Maya: Wireframe Rendering
Courtesy of a former student’s guidelines, Scott <a href="http://hospital.99mr.com/shanghainanshanyiyuan/"><strong>上海南山医院</strong></a> Grasso, here’s a video demonstrating how to set up a mesh for wireframe rendering for a sub-division surface mesh. It’s quite simple, and I like that. This is perfect for setting up your demonstration reel. With a little <a href="http://hospital.99mr.com/hubeijingshanrenminyiyuan"><strong>京山人民医 院</strong></a> more planning, the wireframe can be rendered on a white constant shader, and then multiply that render with the beauty <a href="http://hospital.99mr.com/anhuishengbangbuyixueyuan"><strong>蚌*医*院 </strong></a> pass to showcase the wireframe over the final render. Tags: Maya, rendering, training This entry was posted on Sunday, October 2nd, <a href="http://socialdofollow.com/userrss.php?user=paulmedjm&status=all"><strong>安 徽省立医院</strong></a> 2011 at 2:56 AM and is filed under Maya. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.
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