1. Duplicate the layer mixture mode to Screen,
2. Coated 2 eyes disguise reverse clashes
3. back (alt + ctrl + shift + E)
4 . channel medley, elect the color, red +54, Green +54, Blue +32
6. Mixed Mode - are stacked
7. on the back layer to adjust the image - adjustments - Shadow / Highlight - Shadow: 50,50,144 Highlight: 0,50,30 Midtones: 20,0 0.01,0.01
8. again back
9. wipe away the right impudence with the stamp of the sun
10. with the Dodge tool - the range of high light intensity of 50%, given rise to the eye reflection, merely rub the eye black,
11. again stamped Filter - Other - High contrast, parameter 80
12 . to change the high contrast that layer Mode to Soft Light, improve contrast,
13. use your preference method of sharpening
14. for a long time less saturated red hue, or other fine-tuning to try
1, select the material map.
2, create a new canvas, filled with a black background, and characters substances onto the canvas, use the eraser tool to erase parts of the face outside.
3, create a new transparent canvas (20 x 20px), the foreground color to white, use the pencil tool on the canvas 1px left and lower side stroke.
4, Edit>> Transform>> distortion, press the map to adjust the grid layer nodes.
5, the layer opacity set to 20%. Double-click the grid layer to open layer style window, select the outer flicker, blending mode to
6, create a new layer, use Pen tool selected a number of boxes along the grid, and fill it with black.
7, hold down the Ctrl key and click the black box access to constituency class, select the portrait layer, cut and paste (paste layer named after the After the move to taper the point of its position under.
8, select the debris layer, hold down the Alt key when clicking the right keyboard directional key (point 9), by a similar three-dimensional effect. Appears in the Layers Panel at this time to discern 10 chips layer, in increase to other debris outside the top layer of combination and the merged layer named Double-click side of the layer to open layer style window, select the Gradient Overlay, the Opacity to 80%, angle of 180, use # 000000 to # D58761 gradient, and other attributes take default values.
9, using the brush tool to add some texture for the side effects.
10, repeat Step 6 - Step 9, get the emulating results.
11, will merge all the layers of black box, double-click to open the Layer Style window, select Bevel and Emboss, the style of . High-light mode to
shadow mode
12, create a new layer below the debris layer, use brush to join cloud effects cloud. Choose debris layer, the use of soft black brush paint on sheet on the right angle to get for disappear effects.
13, in the figures to create a new layer above the layer, again using the pen tool to a number of randomly selected box and fill it with black. The layer blending mode set to
14, the same action and step 13, just fill color into white.
15, select the character layer, Filter>> fuzzy>> surface blur, radius of 5px, threshold 15. Created in all the layers upon the adjustment layer, layer>> Create Adjustment Layer>> Levels, property to 10,1.25,244.
16, in order to get the emotion of chilly, you can add a barcode tattoo on his arm.
1. New gray coating, with a curve to adjust the brightness, 152,124
2. cutout eyes and mouth, to be stressed,
3. decrease the overall saturation, saturation -56
4. with a color overlay to the overall color of the tendency,
5. hide the hue and color overlay layers, and open access panel, copy the R channel,
6. Create a new layer paste and adjust the transparency with a color filter pattern
1. Duplicate the layer, the new outlet merged correction layer, gray channels, ruddy +64%, Green 2%, 10% blue, monochrome
2. New solid mixed layer, select 575 046 colors, mixed-mode color,
3. new curves adjustment layer, ① - Input 68, output 32, ② - input 114, output 68, ③ - input 208, output 197,
4. New One solid layer, select 443B25 color, blend mode to color, press Alt-click mask,
5.Ctrl + D to reinstate the default background color, Ctrl + Delete to fill the black mask the background color,
6. changing the screen, in the conversion to high light and the dark part of the tone, in order to enrich the color, with a brush inserted in the mask
part of that need color, 300 pixels, opacity 10%, flow 100%
7. arrangement and chart of the font
8. To make characters and have a color screen echo, to the point of lip gloss on the lips of people, create a new layer, select the Linear Dodge Blend Mode, additional 90753D color, select the appropriate brush on lip gloss, lax point pen, pixel 39,
9. exaggeration, the lip luster reflective draw parts, observe and continuous adjustment, drawing a see after the overall good lip gloss, this time a picture has been echoed,
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10. If the product instantly with the body in the model, and people tune in to thirst after, or, in the mask color to the product directly to the plug out of the product can
1. Open the file, copy a layer copy of the
2. Select the duplicate layer by free alter to change the shortcut keys ctrl + t to make the characters more thin face shape
3. by Merge Layers (ctrl + e), the use of cutting tools so that the screen contains the new essay, cut off the accessory part,
4. Image - Adjustments - Color: Red - 70, -20, -20, -50. yellow - 40, -20, -30, -80. white -0,0,0, -50. intermediate colors -0, -5, -5, -5
5. by curve (ctrl + m) adapt overall color, RGB full channel - output 214, input 174 and blue channel - output 131, input 124,
6. Image - Adjust - Color Balance (ctrl + b), the shadow -10,0, +15. Highlight - 10,0, +2.
7. With a stamp tool to evenly cover the skin around the mouth,
8. With a pen to circle dark bags under the eyes and face, the emergence of 60,
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9. continued emergence of 60 constituencies, the curve lightening, the face, full point, output 146, input 113.
10. the high part of the circle of light out, pluming 60
11. curve of lightening, the face, full point, output 138, input 118.
12. eyebrows, the eyebrows and top of the circle with the skin, the lasso tool, the emergence 5, copy the layer, the Duplicate the layer move down, in order to achieve eyebrow shaping effect, stamp eyebrow shaping, this must be very careful
13. began to adjust the eyes, the Commission put out the eye part of the circle, copy layer
14. pen to circle the do eye shadow zone, copy a layer, the curve of pressure dark color to adjust,
15. then uniform color eye shadow, color balance (middle tone): +50,0,0. (Shadow): +20,0,0,
16. The details of color adjustment, the upper eyelid 1 / 3 part of the Hue and Saturation: 0, -40,0
17. Circle the details of the basis of the upper eyelid eyelashes Department before the corner of lower eyelid 1 / 3, press DELETE key to delete the selection, the exposed high light-bit,
18. delete some more eye shadow, feather 40
19. circle the details to the upper interior corner eyelid 1 / 2, reception DELETE key to delete the selection, the exposed high light-bit
20. the eyes ring out, copy the layer, emergence 1, part of desaturation whites, mottled back, Hue Saturation: 0 -50,0
21. whites details of the adjustment, curves adjustment to increase the light,
22. eyes after the curve adjustment layer of bright copy, pen brush back the first part of the left eye, showing some shadows
23. remove the pupil part
24. with eyes the color curve adjustment, so that the same
25. plus look high light
26. circle the lips, emergence 2, Curves lips high light, adjust the lips Color
27. adjust the nose Liang Gaoguang, adjust shadow highlights
28. with the optional color palette as a whole, the middle color -0,0, -2,2.
29. Yanping Heng fine-tuning the use of color, (high light): 0,2, -2.
30. liquefaction forward the hair pull, combined with lens flare, light 182,35 mm converge,
31. Finally, insert a flash in the appropriate brush complete
1. establish Hue Saturation adjustment layer, saturation -49,
2. to establish an optional color layer, red: -49,0, +7, -41. Yellow: 0,0,0 , -23
3. to build the Hue / Saturation layer, sunlight -49
4. Colors. Yellow: 0,0,0, -26. White: 0,0, +46,0. Intermediate colors: 0,0, -6,0.
5. Optional color. Red: 0,0,0, -48. Black: 0,0, -47, +5. Transparency down to 37%
6. Stamped, rumpus rebate, sharpening, painting and uncomplicated to use tool to repair the knee approach The spot,
7. and hidden corners, making a heart-shaped selection, emergence, with the curve provides shine.
1. Open the original image, duplicate the layer, filled with pure black, overlay mode.
2. New Hue and Saturation layers: Saturation -85.
3. New Brightness and Contrast layer: contrast +10,
4. New optional color, red: 0, +30,0 , +100. Yellow: 0, -15, -100,0. Intermediate color: 0,0,0, +5.
5. Stamped Filter - Render - Lighting Effects: points of light, intensity 21, Focus 24, lustrous 0, the material 69, 0, exposure, context 8,
6. chop, add text elaboration
1. Duplicate Layer, Filter - Blur - Radial Blur: number 71, blur means - zoom, quality - good,
2. create templates, struck a car, then smear given rise to dynamic wheel ,
3. Levels - optional colors. Add material, rendering the whole air, the details of adjustments made with the Dodge, the main diameter of 5, the hardness of the minimum
1. slightly adjust color hurl, adjusting a coarse intonation, establish Levels Adjustment Layer, Levels always channels: 0,1.35,255. Levels of red channel: 0,0.85,255. Levels Green Channel: 0,1,10,255 Levels: 0,0.95,255
2. To establish the Hue / Saturation adjustment layer reduces the saturation of aboriginal, Full Figure saturation -30
3. to create a Photo Filter adjustment layer, the first step in the blue has bring an end to ... with this step to deep yellow, the concentration of 25%, mode mode, the original place where the dark darker, choose the Channels palette, hold down the ctrl points of red channel, get back to photos selection populate the black mask filter.
4. to establish an optional layer of color adjustments, red: 100, -33,100, -40. Yellow: 0,0, -40,0. White: +15,0, +20, +20
5. The windows brighten the more, the establishment of the Hue / Saturation adjustment layer to part in the window and obliterate. Hue 260, Saturation 25, Lightness +75
6. To create a color balance adjustment layer, to differentiate the characters and the surrounding environment, the set after the mask used in the large soft black brush to figure as the hub angle rub a bit on it. Levels +20, +20, +40, select midtones
1. Create a new layer, filled with yellow, overlay mode, numerical 247,240,197
2. Copy just the yellow layer, Linear Burn mode, the mask given rise to the yellow car, avoid automobile color through yellow,
3. adjust brightness, contrast, high light part of the normal subject of color and exposure, brightness -20, contrast +64, the new adjustment layer saturation, saturation -31. to determine the last brightness of the daylight to high light at the color and detail prevail in the dark can be ignored,
4. Duplicate the background layer the shadow highlight adjustment, the best place to shadow detail as the pedestal, shadow: the number 100, color length 33, radius of 102, high light: the number of 0, hue length 50, radius 30, to adjust: +20 color correction, contrast adjustment between 0 and 0.01% of the construction of black, white construction 0.01%
5. Duplicate the background layer to adjust the sky brightness, with the layer to make up the sky over exposure deficiencies,
6. tuning the details, to erase the sky wires, repair, Clone brush will do,
7. Flatten image, fine-tuning the details, sharpen
1. Open the image copy the layer, Ctrl + Alt + ~, by constituency, emergence 3-5. curve brightens, about 18,0
2. Adjust levels: 25,1,20,245. Mongolia edition of the chief characters and the details given ascend to some
3. stamp on the temperaments to brighten the brim of the sharpening modified dermabrasion
4. on the back layer for color poise, the navel notes: -12, -10, -13. high light: +8,0, -19.
5. back layer into LAB mode
6. Create a new layer, Shift + Ctrl + N, soft mode, transparency 30-40%
7. the application of the image on the new layer, layer: mix layers, soft mode, transparency, 100%,
8. adjustment layer to adjust the curve on the lightness channel, 5,0
9. on the LAB color image saturation, hue adjustment, full size: 0, +10,0. Yellow: 0, +35,0. Green: 0, +15,0. Red: 0, -20, 0. Blue: +10, +30,0.
10. into Levels: 20,1.20,245. on the lightness channel to adjust the gradient in the mask with a round out at the main characters, and then rub the brush out the details
11. stamped, return RGB color, the image is optional color alternatives, red channel: 0,0,0, -30 given rise to the petals on the mask
12. stamp, the new empty layer, increase the watering effect with white brush, pen pressure. 100% hardness, spacing, +54%
1. get hold of handsome eyes point to increase the visual and praying, copy eye out, change the eye color filter layer prototype, this effect is easier to be aliens, easterns alternatively preferably with one American pupil alternatively another
2. brighten the face, prominent face, with the lasso tool to pitfall the face, after emergence provides bright, not too bright,
3. with the lasso tool out of the hair, face and pulled it does not matter, can then use the eraser clean, brighten after emergence
4. obliged the whole point of a unified look, the hair part of the eraser can erase a little morsel,
5. covered by a new layer (Ctral + Alt + Shift + E), with a stamp on the face of the mole-volt tools, puny reduction in the chromatic color balance force, and increase the point of erotic, it looks white,
6. Create a new transparent layer, layer mode soft, with dark eye shadow eye liner at the bottom to add color to publish from the inside of the eye, from deep to superficial, layered with a soft brush maximum
7. Create a new transparent layer, soft mode, draw a circle with a purple eye shadow as background, if the terror of bad results can often use ambiguous adjust color, know thateven far
8. adjustment of the high-light areas of skin , add a new transparent layer, overlay mode, the color of the nose painted with the brush to find the root of most appropriate color photos and add highlights, the benefits that can amend the contrast to increase visual,
9. to do the whole adjustment, increased The new transparent layer, soft light mode to increase the area of high light color, color change, in the forehead with dark red hair, adding there between, increased shading, saturation, red face not too high, nor too low, feel painted into the face looks like the real,
10. new transparent layer, soft light mode, the high level of light in the nose, add some highlight color, so that the nose looks more favor a deep profile, more challenges, able to wipe his face dirty place out, or have dark areas
11. new transparent layer, overlay mode, to the lip color, painted mauve, transparency is 70%
12. new transparent layer, positive overlay mode, transparency 40% in the nose, forehead, face, where the increase in black and red, with the increase in the shadow of layering,
13. new transparent layer, overlay mode, the eye shadow to be of two layers, layer is a little light outside, inside should be dark purple, the best Gaussian muddled approximately until evenly
14. new transparent layer,
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15. new transparent layer, overlay mode, including the corner of the eye to the nasal has to face place, people, drawing on the light between the two lips, dark red, to increase the level of a sense of contour and adjust the transparency of a good painting, it might be darker
16. side of the forehead and narrow face, deepen the color, overlay mode, the color is red lines,
17. plus to the lips, where the shadow below, or mouth looks counterfeit
18. with the same color cover face dirty place, with a fodder next to the same color drawing, may cover part of the hair, for a painting tin be.
19. new transparent layer, soft light mode, the green house under the eye shadow,
20. mouth with a dirty face, where the same courses with a straw color, a new layer to make the place dirty,
21 . Create a new layer to Multiply mode, the transparency of 20%, painted black and red make up,
22. facial cilia namely dingy brown hair, black hair, which is a lighter gray color, and paint agreeable the hair chapter,
23. a new layer and fill color to cover the forehead close to the skin, cotton looks so rough
24. face complementary color, looks more red, more applause, more to fascinate far
25. new transparent layer, Multiply mode, the transparency of 50% in the forehead, brown, dark skin color reception to enhance the contrast
26. new transparent layer, overlay mode, 50% transparency in painting cheeks orange, foreigners exaggerated component, the red point does not material,
27. the adjustment of overall color, sharpness about
1. open the original file, according to their own sense of color adjustment through the adjustment of the membrane, and dermabrasion, dermabrasion value not too much, (Neat image plug-in)
2. a new layer, color FEE7D6, ( According to people of color to the film set), layer mode to Overlay and 25%, 20% with a brush in the face and neck skin and light coating,
3. traits of the careful work, slitting out the jaws, the emergence Copy (Ctrl + J), with the stain tool to tarnish on the lip, so that the skin becomes soft and smooth lip (not too many strength)
4. Create a new layer to the lips and face paint, the color is FDC1D6 , layer mode to color in the lips and face with a brush for painting the side,
5. with the Dodge tool, the range is the high light exposure of 25% to draw the high-light some of the lip, with better tools, the range intermediate, 20% of exposure, contrast enhance lips,
6. a new layer, color 8E1A25, brush pixel is 3, draw the inside of the inside, and then draw 2 pixels outdoor the lip lines (high light Dodge mask some part of the line was built)
7. on the neb to surround the emergence, forgery, use painting tools to be cordial approximately the nose cultivated, and then use the Dodge tool scope is a lofty light exposure of 20%, strengthening the next The high light some of the nose, and then use the color 422B2D, a 2 pixel brush to draw the profile of the nose (whether the short lines to make up for using better tools for the next)
8. eclosion circle replication of the eye brows, eye brows with the smudge tool around the soft skin thinning, and then use the Dodge tool range is a high light exposure of 15%, strengthening the high-light parts beneath the eyes, with better tools the middle range and deepen the lines around the eyes,
9. coated tools used to apply some fine eyes, look softer, with some better tools to enhance black eyes, with the Dodge tool range is a high light exposure 20% of the degree to strengthen the high-light part of the eyes, making eyes look brighter,
10. color 080,101, 3-pixel brush, draw the lashes part (line Dodge tools to deepen the color depth can be accustom to make up) can also be secondhand eyelash line paths and other ways triggered,
11. with smudge tool to apply the prettier eyebrow, his brow slightly darker color of the rough spots that smear back along the fade down, and then 2 pixels with a brush to draw eyebrows in the front eyebrow lines, the eyebrows more structured,
12. smudge tool to select the hair brush, (according to hair texture to set brush fashion), applied the process to be applied along the texture of the hair, not too many coerce to apply the uniform,
13. hair brush applied partly to the normal interface, the (hair must be applied carefully)
14. Draw the hair texture to a new layer, layer mode to overlay, select the pencil pixels to 1 (the value decided according to the size of character images), color, hair texture for the DFDFDF draw down smooth lines
15. horsetail some select brush tool, brush softly with a fork some of the paint along the texture, color, pattern layer above,
16. Create a new layer, the normal mode, select the brush tool, pixel 1, opacity 60%, 80% of stream, color is white, draw dynamic forehead hair,
17. clothes and necklaces with the smudge tool applied some of the softer, and then select the Dodge tool with a range of high light , exposure 20%, clothes and necklaces to enhance some of the high-light
18. Synthesis, sharpen the picture as a whole, sharpening is 8, with the Dodge tool to highlight some of the little processing, the overall color amendment, the ( can be modified to add some background light, highlighting the theme)
1. Open the original image, copy the layer, the image - adjust - to color
2. filter - Artistic Effects - Plastic packaging, according to reduce the transparency of the original
3. adjust the black level color scale, is the picture black and white, Levels: 88,0.27,192
4.Ctrl + Alt + ~, high light extraction layer black and white constituencies, money becomes small eyes, invisible, back to the background layer,
5 . to get in front of the high-light selection adjust the curve, pulled the top of the curve, the effect came out
6. adjust the brightness contrast of the backdrop layer, increase, or an appropriate adjustment to the color, brightness, +4, +7 contrast
1, open lotus photo, copy the background layer.
2, to adjust levels to increase color and black and white contrast. Levels: 15,1.0,200
3, after the implementation of inverse Gaussian blur, radius 1, then implementation of Filter - Brush Strokes - splashing. Radius of a spurt color, smoothness, 3
4, a new layer, set layer blend mode to color, with pink flowers painted brush to color.
5, then add some random text, stamped, completed.
1. into the channel panel, and then use the
Channel Green - Mixed Multiply, opacity 20%
channel red - miscellaneous dark, opacity 100%
2. adjustments - color balance - high gloss - Levels: -8, +13, +11
3. blue channel during the first application image, layers: Background - Mixed: Multiply, Opacity 50%,
4. with curve adjust the brightness, move the top right of the red channel a little bit, br> All channels 6,0 and blue channels 4,15
5. Copy a layer copy of the out of the blue channel of the operation again, mixed Multiply, opacity 50%
6. The final thing is famous diagrams, and with the eraser, given rise to some human, pay consideration to the appropriate lower transparency.
1. Copy a new layer
2. with a seal tool to repair acne off
3. to record a snapshot of the results of repair pox,
4. do a Gaussian blur, intensity, texture of rind perished dominate, the radius of 4.0
5. recorded a snapshot named Gaussian blur】 【
6. by acne】 【Amendment to make the image back to the time the state has just complete a pox, and point 【Gaussian blur 】 left small box, so that the small icon to switch over, which is immediately in order to use the History Brush as the target point
7. the history brush, using it requires smooth of face painting, pay attention to dodge the contour lines and hair, eyebrows, etc., you can use the [key and the] key to change the brush size by anybody time to adjust some nice, if necessary cautiously brush the erroneous, does not matter, at the peak of you record in the history plate to the left of the icon points according to the acne】 【repair, and then painted, you can brush back and said the starting of the process is reversible
8. you can change the brush opacity to control the intensity of your painting, the brush 20, opacity 55%
9. After the effects wear smooth, very smooth, but not skin texture, yet likewise the next step processing
10. recorded a snapshot for the smooth】 【mill, each phase is completed,
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11. proceed to do so, Ctrl + A to a full plebiscite, again a Ctrl + C, copy under the aesthetic effect. Then, click the History panel acne】 【revised to make it back to pre-polished state
12.Ctrl + V to copy down the polished effect of earlier loosen to a new level, and change the transparency of the that can be revealing some of the lower, opacity 70%
13. Click the lower, that is, not wear off that layer, to a much sharpening, number 140, radius 0.7,
14. This overlay, smooth skin without losing texture texture, skin lustering step is complete, and remember to retention the snapshot to complete】 【skin
15. pulled below the layer 1 icon, copy the new layer, set to
1. Select the blue channel
2. channel mixer, hook the
3. resurfacing, landscaping figure fashion.
4. to give people the skin and clothes with parameter default; use after the effect of blue, also need to use the
6. to the effect of step 6 are mixed mode to
8 ..
9. fine-tune the look or facial skin color, brightness, contrast, and some of the details.
10. produced as shown in the
12. to the
13. The
1. Duplicate the layer and adjust - to color,
2. curve adjustment, increase the brightness contrast, input 114, output 186
3. Duplicate Layer, Filter - Brush Strokes - the ink profile , stroke length of 5, 10, look intensity, light intensity of 10, falling into a soft light layer mode, adjust the opacity,
4. Filter - Gaussian Blur, Radius 2.0 pixels,
5. Filter - Brush Strokes - spray, spray radius of a color, smoothness, 3,
6. Add a light brown solid layer, Figure Cen enchanters as color, adjust opacity, not transparency, some as small as possible,
7. point out a solid color layer and the layer in front of the eye to hide it, the new layer with the brush in the lanterns, trees, tiles, etc. with the fitting color layer,
8. to restore hidden layers, change layer mode to overlay, by the effect to tune the details,
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9. on the screen to fine-tune the overall effect until satisfactory results, not specific steps to alter
1. take a photo with a white edge image outlook arrange, as do the white side of the edge spillovers
2. hue saturation: saturation +80, adjusting out the effect of Impressionism,
3. Editor - Define Pattern.
4. built white fill layer, 50% opacity, to create a transparent layer
5. pattern stamp tool, brush the main diameter of 200, the pen comes with rainy media brushes 45 election, mode customary, opacity 100% , check in front of impressionist effect,
6. in a transparent layer pattern stamp painting, vision plays King strokes large and small details of the multi-hand strokes, adjusting the opacity of the top layer of the brush strokes outlook,
7. Copy Background layer to color filters - splash, 71% opacity, layer mode to Overlay
8. Filter - Texture - textured, opacity 100%,
9. filter - misrepresent - the light diffusion 37%
1. in the RAW to adjust the brightness, contrast, etc., for arranging the foundation after the adjustments,
2. to connect the sky material, simple transparency, make the sky into the layer,
3. New Adjustment Layer optional colors - intermediate colors: +20, +6, +7, -4, utter, a little water color uniform,
4. khaki color fill, opacity 54%, filled with dark blue color, opacity 61 %, fill deep purple, opacity 76%,
5. fine-tuning, high light and adjust the selection in the middle of the resulting mask, high-light selection method: Calculation - Source 1: The layers merge layers, gray channel, the source 2: The layers merge layers, gray channel, Multiply mixed, opacity 100%.
6. midtones selection method: Source 1: Merge layers, gray channel, the source 2: Merge layers, gray channel, Multiply mixed, opacity 100%.
7.RGB get inside the mask channel, with a curve adjustment, high light adjustment: the black box on the left in the penultimate line of the middle line, blue line to the cut point, the middle tone adjustment: Up to adjust some,
8. reflected light mask, lasso select constituency, emergence, overall provides bright,
9. warship debris reduced saturation, saturation: -36,
10. sharpening the overall
1. Duplicate the layer, adjust brightness, contrast, down the merger,
2. into the LAB mode, select the image of the image, thought,
3. the layer mode to color, cover printed layers,
4. into the RGB channel, fraught with black and blue channels to extract the green channel culling, ambition fill the selection with pearly,
5. Hue and Saturation, Red: +20, +1,0. cyan: -7, +26,0. other file does no migrate, the layer mode to color,
6. into the RGB channel, select the green channel selection, anti-choice, color balance adjustment layer, select midtones , values: -10, -6, +16. Shadow: +4, +5, -2. high light: -19, -26, -40
7. back layer, into the RGB channel, select the red channel constituency, copy, paste back to RGB mode, layer mode to color, select the adjustment layer curve, red channel: 173,193. Red channel: 58,56. Green Channel: 180,201. Green Channel: 53,58. Blue Channel: 55,62.
8. The layer mode to color, copy the layer, copy the map layer, the layer mode to brightness, transparency, 20%
9. Select the adjustment layer, hue saturation, blue: +5, -49, -2.
10. adjust the color balance adjustment layer, middle notes: -6,0, +3. Shadow: -7, +3, -1.
11. color balance, shadow: +4, +5 , -2. Shadow: +4, +5, -2. High light: -19, -26, -40.
12. Plus lightning effect.
1. Copy a layer into intelligent filter for the intention of the filter effect can be adjusted
2. Filter - Render - Lighting Effects, all light sources, negate 17, Matte -25, plastic effect of 100, underexposure 32, negative 28,
3. New optional color adjustment layer, red: -100, -3,03,0. Yellow: -59, -6, -23, +1. Green: +9 , +5, -100, +27. cyan: +8, -76, -3, -100. White: +1, -40, -73, -10. Intermediate colors: +16, -18, -18, -3. Black: 0,0,0, +28
1 out premier filmed images. the sky with mask mask
2 parts.
3 Add the sky segment, and placed in the bottom of the screen can be adjusted.
4 new layer to the third layer, effectively to adjust the screen color.
5 changes on demand is not transparent, change the layer properties to Soft Light.
6 In order to find fuel in the texture effect, the color layer of material above and then added a layer of
7 modified layer properties to Soft Light, opacity changes on claim. This opacity is 86%
8 add mask, according to the contents of the screen need for appropriate trade-off.
9 in order to strengthen a sense of texture, then create a new layer, fill gray.
10 In the Add Noise filter and check the color for the Gaussian delivery, the digit of custom.
11 layer to Soft Light.
12 mask according to the screen need to be properly adjusted.
13 noise, Add Noise - number 400,
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1. Open the original image, catching color, with a fix tool to repair the nationwide break to zones
2. copy of a copy of the layer, Filter - Noise - Dust & Scratches, radius 10, threshold worth of 6
3. to increase the layer mask for a copy, click on the mask, with the brush tool to smear people outside edge,
4. to layer one to Filter - Noise - Dust & Scratches, radius 10, threshold 6,
5. layers of a return to the History panel, Dust & Scratches the altitude layer, rub with a brush wrapped with a spot where the eye shadow face to be more scrupulous
6. If required to do the high points of high contrast to retain or change the spirit of the points with the point color scale,
7. repair some of the parameters of a reference all the fine-tuning your own will be better
1. using Photoshop to open original. According to the maximum out of life, low-end digital camera, black and white field can not be positioned well, so the pictures constantly are the same as this gray hair.
2. to copy the background layer, USM sharpening, number 50, the radius of 0.5
3. adjust levels, the right number for the high light, the number left for the dark tone, the middle is the middle tone, increase the brightness of the face , 0,1.0,200
4. adjust color balance, so that the whole picture partial green, more off the face. Shadow: -30,0,0
5. Create a black and white layer, enhancing the contrast, choose the %
7. this time, the photos looked very pale, add a Hue / Saturation adjustment layer, +15 saturation.
1. to detect a fold of the background, haul the photos will need to make the background layer, resize and crop, border and background to make it match,
2. Adjustment - Hue and Saturation, full size: saturated -35 degrees, brightness +10,
3. adjustment layers into a soft mode, the effect of the old photos out,
4. hue saturation, full size: 0, -80,0
5. Duplicate Layer, Hue and Saturation - color: 340,24,0
6. create a new layer on top, fill it with black,
7. Filter - Noise - Add Noise, increase in the antique sense of the number of 25%, Gaussian distribution,
8. Mixed Mode to Multiply,
9. Image - Adjust - RP,
10. to clear the siteline of the mottled, Select the rectangle selection tool with the medial side of the frame, DEL key to delete the outline part of the variegated,
11. clashes with the eraser tool around the assorted characters
1 Open a picture
2 Press d key (default foreground)
3 window - Action - Create a new behavior, name - rain
4 Duplicate the layer, in the new map layer, filter - pixelated - the size of dots of the cell - 3 specks of the more massive rain to the larger smudges of the more rain you get.
5 Image - Adjust - Threshold 255. the layer mode to color filter
6 Filter - Blur - Motion Blur, Angle 76, from 22, OKAY. from the rainy night to the greater The larger the more rain from the smaller
7 Filter - Sharpen - in the implementation of a filter - sharpen
8 point window - Action - point to stop playing; then play the selected action (really copied the layer) 3 times (so there is a 4 rain layer)
9 to open the animation in the first frame on a close above the three layers of the eyes, leaving only the background and layer 1 eyes; 2 layer 1 frame closed eyes, open the Layer 1 copy of the eyes; 3 layer 1 frame off a copy of the eye, open the Layer 1 copy 2 of the eyes; the first frame off Layer 1 copy 4 2 eyes, open the Layer 1 copy 3 of the eyes. all the frames in the selection, design time is 0.2 seconds.
10 last saved animated GIF format.