Tekken 3 combos with all ten full grasp KING technology
218.24.148 .* 1 layer
Note: Bear, Panda, God,
Lacoste Trainers, true God, not ten wooden doll maul.
fist left fist = A = B = C left leg right leg = D
direction → ← ↑ ↓ character for the right time to subject (☆) star is the joystick back in what direction does not at namely in turn enter the
investment and technology direction in front of the brackets for the input sequence is in parentheses after the break command.
- Ling Xiaoyu: ↑ D AB [A + B] ACDDDA
↑ D ABDDB [A + B] ADB
Paul Phoenix: ABC BABA DBA
ABC ADB ADB A
Juliet Zhang: BAAB CCC DD A
BAAB CCB CBA
BAAB CCB ADC
Nina Williams [Anna Williams]: ABAB CCB ABD
ABAB CCB ADC
ABAB DCD BDC
Yoshimitsu: DDBB DD AAAA
ABA DDD AAAA
ABA DBBB DAA
ABA DDDA [C + D]
Lei Wulong: ABA [C + D] [C + D] [C + D] AAB
ABA [C + D] BAD ADD
; ABA [C + D] BAD ABC
Hwarang: → D AB CDCD DD CD
→ C BB CDCD DD CD
Mishima Heihachi: CBBDD ABABA
CBBDD ADABD
CBBDD ADABA
Forrest. Lo: ACBB C ↓ CCC DD
ACBB CCC DCD
; ABBA C ↓ CCC DD
ABBA CCCC DCD ;
pistol Jack: ↓ BAAA BABA [A + B] [A + B]
↓ BAAA BABA ↓ [A + B ] [A + B]
AA DCD ABA ↓ [A + B] [A + B]
; AA DCD ABA [A + B] [A + B]
Brian Foley: ← AB ADB ADB
; ← CDAB ADCC
Kazama Ren: CBDC (A + D) BBAB
BDDDDB (A + D) BA
BDDDDB (A + D) ↓ (C + D)
→ → BABB CDD CBA
→ → BABB CDD ABA
→ → BADD BDCBA
Eddie: DCDB DD (C + D) ( C + D) (C + D) [C + D] [C + D]
KING [Baowang]: ABAAB DDDAC
; ABAAB DDDAA
ABAA CCDCB
[A + B] ABAA CCDDAA
; ABAA CCDDAC
KING [King] grab panthers technology:
Six wrestling:
first:
(a): →, BD ( B) alternatively →, AC (A)
(two): B + A + AB (keep a move on: If the trick is →, BD will use B; is →, AC above the use of A)
(three): B + B + AB (can not get rid of)
(four): CD + AB + ABD (B)
( five): A + B + CD + AB (can not get rid of)
(six): B + A + C + D (B)
second:
(a): →, BD (B) or →, AC (A)
(two): B + A + AB (keep a move on: whether on a trick is →, BD will use B; is →, AC will use A)
(three): B + B + AB (can not get rid of)
(IV): CD + AB + ABD (B)
(five): A + B + CD + AB (can not get rid of)
(six): C + A + B + CD + ABCD (A)
five with wrestling:
first:
(a): →, AB (AB) or curtate manoeuvre in BD, grab the front or side of the opponent (B) or, BD (B)
(two): B + B + AB (can not get rid of)
(three): CD + AB + ABD (B )
(four): A + B + CD + AB (can not get rid of)
(five): B + A + C + D (B)
second :
(a): →, AB (AB) or horizontal movement in the B + D, grasp the front or side of the opponent (B) or, BD (B)
(B): B + B + AB (can not get rid of)
(three): CD + AB + ABD (B)
(four): A + B + CD + AB (can not get rid of)
(five): C + A + B + CD + ABCD (A)
third:
(a): →, BD ( B) or →, AC (A)
(two): B + A + AB (keep a move on: If the trick is →, BD will use B; is → , AC will use A)
(three): CD + AB (A)
(four): A + B + CD (not destroy)
(5): B + A + C + D (B)
fourth:
(a): →,
Lacoste Camden Trainers, BD (B) or →, AC (A)
(two): B + A + AB (keep a shake on: If the trick is →, BD ambition use B; namely →,
Lacoste Swerve Trainers, AC will use A)
(three ): CD + AB (A)
(four): A + B + CD (can not obtain rid of)
(five): C + A + B + CD + ABCD (A )
four with wrestling:
first:
(a): →, AB (AB) or horizontal movement in BD,
Lacoste Arin Patent Trainers, grasp the opponent front or side (B) or,
New Lacoste Trainers High Top, BD (B)
(two): B + B + AB (can not get rid of)
(three): A + B + CD (A )
(four): B + A + C + D (B)
second:
(a): →, AB (AB) or horizontal movement in BD,
Lacoste Shua Lace Trainers, grasp the front or side of the opponent (B) or, BD (B)
(two): B + B + AB (not break)
(c): A + B + CD (A)
(four): C + A + B + CD + ABCD (A)
third:
(a): horizontal movement in BD, grasping the back of the opponent (can not get rid of)
(two): CD + AB + ABD (B)
(three): A + B + CD + AB (can not get rid of)
(four): B + A + C + D (B)
fourth:
(a): horizontal moving BD, grasping the back of the opponent (can not get rid of)
(two): CD + AB + ABD (B)
(three): A + B + CD + AB (not break)
(four): C + A + B + CD + ABCD (A)
triple wrestling:
first:
(a): horizontal movement in BD, grasping the behind of the opponent (can not get rid of)
(two): A + B + CD (A)
(c) : B + A + C + D (B)
second:
(a): horizontal movement in BD, grasping the back of the opponent (can not get rid of)
(two): A + B + CD (A)
(three): C + A + B + CD + ABCD (A)
AD fell to the ground cast:
first:
(a): → ☆ ↓ AD (A)
(two): B + A + ABC (AB )
(three): B + A + C + ABD + ABD (A)
second roll dragon wrestling [eighteen]:
( a): → ☆ ↓ AD (A)
(2): B + A + ABC (AB)
(three): AC + CD + DB + BA + ABC (B)
third:
(a): → ☆ ↓ AD (A)
(two): AB + D + BD ( B)
(three): D + C + D + CD + AB (can not get rid of)
fourth:
(a ): → ☆ ↓ AD (A)
(two): AB + AB (AB)
BC joint:
first:
(a): → ☆ ↓ BC (B)
(two): AB + A + C + AB (AB)
(three): A + C + D + AB + CD (can not get rid of)
second:
(a): → ☆ ↓ BC (B)
(two): A + B + C + AB (A)
third:
(a): → ☆ ↓ BC (B)
(two): AB + C + A + AC (B)
↓ → A:
first:
(a): ↓ → A (A )
(two): AB (can not get rid of)
second:
(a): ↓ → A (A)
(B): AB + C + D + AB (can not get rid of)
special grasping techniques:
first: ↓ AB ABA A + B C + D
second : ↓ AB C + D A + B A + B
third: go to the opponent in front ← AB CD
fourth: work to the opponent in front ← AB BD