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Old 06-18-2011, 02:22 AM   #1
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Default The action of WMP JS

[Web development] WMP-page general attributes and means
<object classid = width = / media location specified, the machine or network address
wmp.uiMode: String; / / player interface mode for Full, Mini, None, Invisible
wmp.playState: int; / / playback state, 1 = Stop,Supra Indy NS Shoes, 2 = pause,Women's Supra Vaider Shoes, 3 = play, 6 = Buffering, 9 = Connecting, 10 = prepared
wmp.enableContextMenu: Boolean; / / enable / disable environment menu
wmp.fullScreen: boolean; / / if full screen
/ / player common control
wmp.controls.play; / / Play
wmp.controls.pause; / / pause
wmp.controls.stop; / / Stop
wmp.controls.currentPosition: twice; / / current progress
wmp.controls.currentPositionString: string; / / current progress, the string format. Such as . controls.previous; / / aboard a
/ / player accustom to set
wmp.settings.volume: integer; / / volume ,0-100
wmp.settings.autoStart: Boolean; / / whether to automatically play
wmp.settings.mute: Boolean; / / if apt mute
wmp.settings.playCount: integer; / / Views
wmp.settings.balance = -100; / / (left sound)
wmp.settings.balance = 100; / / (the right sound)
wmp.settings.poise = 0; / / (full sound)
/ / common current media properties
wmp. currentMedia.duration: double; / / media total length
wmp.currentMedia.durationString: string; / / medium aggregate length of the string format. Such for Artists / / ); / / property label set at the medium message
wmp.currentMedia.name: string; / / with currentMedia.getItemInfo (. web.downloadProgress; / / download percentage

extra comprehensive sheet parameter settings
<object id=





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var i = 0;
playthis (firstmusic)
/ / real-time revelation, the interval time of 1 second
d = setInterval (function shwotimer ()
{
if (WMP.playState == 1)
{
if (i> = SoundArray.width)
{ ;
/ / When finished playing entire the empty circle
clearInterval (d);
;}
; else
{
; / / When the next player later playing the first
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}
}
}
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var pauseflag = 0;
function Command_Pause ()
; {
if (pauseflag == 0)

; WMP.controls.Pause ();

else

WMP.controls.play ( );

pauseflag = pauseflag == 1? 0:1;
}
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