Online games in China has been a very good reputation, especially television, newspapers, traditional media in this category, always playing online games is a disease spread, as long as you play it over, what Jiminggoudao, rob and kill things are doing it. In order to demonstrate the dangers of online games, TV shows usual approach is to find one or two parents tearful denounced the vicious online games, while also invited some concluding remarks, in order to make this claim more authority. Since online games full of sin, why the industry is now popular in the world able to, let us ask: how exactly the online games?
if divided by age as the benchmark ,
mbt fanaka gtx 七旬老汉在公交车上大便吓走满车乘客, you will find before and after the three generations after the 60,70,80 between the different attitudes of online games after this generation is usually .60 is now 90 after the parents of a generation, their children addicted to online games, bitter, on the net Tour of the things Jieruchou; 70 after forming of positive undertakings, there is no time for the things online, but their children still young and not showing a serious dependency on the network, so it can be said of online games is indifferent; 80 by the youth, after the impact of video games, and also the first generation of users access to a computer, a considerable portion of love online. so you can see the network game,
asics wrestling backpack, and 60 after the scolding, ignoring, after 70, 80 after the debate, 90 were identified as addicts, ranging from parents of intervention and abuse, while in directly to the center of the so-called addiction to quit, but sadly we have to be known as the brain remnants.
This ninety After the early 80's when the situation we encountered somewhat similar, when we sought after Hong Kong stars, the four kings, the Little Tigers as his idol, and many experts and scholars have jumped out, crying out cultural erosion of our young people children in China to do that, do young people are very poor, you more they want to do, the elders will not let you dry side, they dominate the next generation of preferences, as their rights for granted, because we in this country Yilaomailao common problem, people like to go with their own values to judge right and wrong for the next generation. Note that only our parents and grandparents do not think so, after 80 is the same for this generation, we look at our father's eyes, sometimes, and we see now 90, non-mainstream is the same.
come back online, what was the cause of the current situation in such a situation? one hand, social online games the main hold high the banner of anti-that great harm to gaming addiction, or even to compared with the drug should immediately be controlling, restricting, or even blocked. and after the 80 representatives of the contemporary force in online games, claims of innocence, that the older generation unfounded. But in fact, we have to admit that the current youth network addiction problems are really very serious, many high school students or adults unable to extricate themselves addicted to the network. that this emerging industry, online games present in the end there is no sin in it?
network is the essence of what Los games?
online games is to provide users a cheap way of satisfying entertainment. that online gaming is an entertainment, and watching movies, eating, K songs, play cards, read novels and other forms of entertainment is no different. The biggest difference is It has other forms of entertainment do not have to give players a sense of accomplishment, satisfaction, happiness capacity while and watching movies, eating cheap compared to many (of course, some games not appear cheap).
Network how the game addictive?
and other forms of entertainment is different is that online games are not simply an entertainment, leisure and to attract players, probably the most attractive is the online games that allow players to derive satisfaction The various sources of satisfaction, satisfaction also varied, such as get a lot of people will be satisfied with good equipment, it was because they make a lot of money in the game satisfied, and perhaps just completed a difficult task because there is satisfaction. different people, different games, different games and different game concept, will be in the form of impact on satisfaction. For example some people love PK, then the ratio of the whole world lap, and he most 牛逼, so that he will be satisfied, because he most martial arts, others are afraid of him; Another example in the Some essential, then perhaps the essential members will be satisfied, because he can not only access to equipment, more importantly, people have recognized him. And to achieve these objectives is often the need to spend a lot of time, energy and material, so when the target reached, the player will often put a lot of time and because the harvest rather than leave a lot of satisfaction. So be classified into the game as players in the network through a lot of time, effort, and some means of access to achieve their goals satisfaction, while reaching the target after the attachment to the satisfaction of the breed, making the player unknowingly indulging in online games.
online addiction to whom accountable?
governance in dealing with online games attitude, our previous generation is a serious lack of introspection and a sense of responsibility in the face of the concept at odds with their own things, the first thought is always suppressed, blocking, rather than to study the real problem, it is now we face online games do nothing for the real cause of addiction. online games is not the dross, so much pressure in today's society, so fast paced, to have a cheap form of entertainment, can be relatively easily achieve their dreams, to be met, it is not easy . The reason why China has so many young addiction real need for accountability is not a network game,
christian louboutin booties sale, but those who refuse to take responsibility for their own failures of the fathers of education:
1) Family Education simple and crude:
many people say that young people addicted to online games and family education can not get away, should be more communication between family members. Many parents wrongly shouted, saying not that they do not want to communicate, but do not want to communicate with their children, they do nothing. This is why ? is because the parents of this country to pursue a kind of long-term simple and crude way of education, not only reflected in the parental corporal punishment on their children, more parents unconsciously reflected in the children's injuries caused by self-esteem,
silver supra shoes, personality distortion , the indelible nature. Since test scores are not ideal and rebuke their children at home than the little boy next door but also stupid Pharaoh; instill in their children's education threat, as long as into university can only sweep streets, picking up litter; their children grew up with the old rules specification, it will be imposing their will on their children. It is because of violent way of education, making the young generation gap with their parents in spirit, in the nurture of the heart gradually suppressed. And while parents devoted themselves to caring in every possible way However, it easy to communicate.
2) education system severely criticized:
our educational system has been claimed to develop the comprehensive development of virtue, wisdom, useful labor talent, can actually do, we just created a group of master batch of problem solving, stress is placed on the school enrollment rate, value of the test scores of students, in order to obtain a degree takes 12 years read it slowly and study hard, every day over and over again under the weight of doing useless tests problem. Even more frightening is for students under the weight of, they should be divided into three grades of rank or grade, presentation of different classes, and through the unity of students in various schools dogmatic ideological intent. so under the weight of , can not afford the fear of a god, you want to get away.
3) online games industry, lack of supervision:
do need to regulate online gaming, but we never lack a normative standard, lack of effective implementation, looking back Two years ago, anti-fatigue system to see whether some ridiculous? We have been saying the market should regulate online games, but never to the point of the effort to use, in addition to simple block is soft and weak penalties. the face of network of young people Tour addiction, we need to have standardized system of real-name system, the establishment of the online grading system into the system, while the most critical to have a fair and perfect laws and regulations, and effective execution, we certainly do not want to see 12-year-olds Causing loss of lives in the game, but do not want to allow 12-year-old children to play not a game, requires 22-year-old adults have the right to give up the game.
brute repression family education to young hearts, making deviate from their values; studies focus only on the rate of pressure on the education system for young people so that they just want to escape; gaming industry does not improve the legal system to regulate, it is difficult for the young, relatively healthy gaming environment. with online games itself with the characteristics of the player addicted,
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女孩双脚莫名发烫6年 冬天不穿鞋, as long as to suppress online games, block online games, online games can be lifted the phenomenon of addiction.
We have been in a brutal way to solve complex problems. Not long ago, following in the United States as Japan and South Korea, the fourth set up national bodies to quit addiction, get rid of its main Internet addiction is to get addicts way rearing lamb, rabbit and other small animals; to come back to see our addiction centers, military management, violence, beatings,
bianca christian louboutin, electric shock treatment. foreigner is the hope of good things to reality Wake-up addicts the right attitude to life; and we are threatened by violent means, people fear was punished because of the Internet. We kind of difficult to determine which is more effective, but this problem to deal with unscrupulous methods, so that we can not help to ask, in the end is a problem with online games, or a problem with this society?