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Old 02-21-2011, 07:23 PM   #1
cxbwqqmtf
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Default windows 7 enterprise Team Games Daquan [next meeti

Team Games Daquan [next meeting of the lingua franca of Oh]
Invincible Hot Wheels
a project type: teamwork athletic type
Second, props requirements: newspaper, tape
three, site requirements: a large open space
four, the game time: 10 minutes
about five more groups of gameplay :12-15 produced by newspapers and tapes of all team members can hold a closed large ring, ring set up and team members will stand on the walking ring rolling circle ring.
VI Objectives: This game primarily for training students solidarity and cooperation, team spirit to overcome difficulties; training plan, organization, coordination; training to obey the command, the meticulous attitude; enhance mutual trust among team members and understanding.




a trust fall back, the game Description: This is a well-known classical expansion project, each team must be from 1.6 m straight back down the platform, while other team members reach out to protect him. Everyone wants to be with others of mutual trust, otherwise it will lack a sense of security. To obtain the trust of others, we must first be worthy of trust of others. Suspicion of others who are difficult to obtain the trust of others. This game allows the players to build and strengthen the activities of partners trust and responsibility.
II :12-16 game
number three, site requirements: the most suitable
four high-profile, you need equipment: know what rope
five, the game time: 30 minutes
VI activities goal: to cultivate a high degree of trust between groups; improve crew communication and interpersonal skills; guide members of empathy, so that they recognize the responsibility and trust is mutual.




Qimei Gun
I. About the Game: All is divided into two teams, standing opposite, together with your fingers to stick into the ground, hands off the stick that failure, whether this is a team work together to examine the experience. All participants in the concentric finger lever in accordance with the requirements of the training division, to complete a seemingly simple but the items most prone to errors. This event reveals the coordination of internal problems.
II :10-15 game
number three, site requirements: a
four open space, you need equipment: 3-meter-long light stick
five, the game time: 30 minutes
VI Objectives: In the team, if you encounter difficulties or problems arise, many people will find other people's lack of immediately, but rarely find their own problems. Between team members complained, blaming, do not understand the hazards for the team ... ... This project will tell you: Improve team work, mutual coordination and collaboration skills. Unified command + the joint efforts of all the players for the team plays a vital role in the success.



Inn
a pass book, game types: team-based
Second, the game aims: to make students aware of a strong, effective communication to achieve the objective of the team significance; system to establish the rules and amendments.
Third, the game: the team members in a row, each of you at this time is equivalent to a post, will in time trainer within a 7-digit number with the information submitted to the last card partners hand, you want to use your talents to the top of the digital information transmitted in the hands of the partner. When the partnership after it received information to quickly raise their hands, and the course of information written on scraps of paper to the most Trainer in front!! will conduct a total of four rounds of competition. In the process of information transfer rules that we have some constraints.
IV. Rules of the game: After the start of the project: (the so-called beginning of the project is started shouting trainer, information is passed from behind a partner started the moment the)
1, not speech.
2. no return
3. back any part of the partnership can not exceed the shoulder seam in front of the body cross-section and infinite surface. (before and after the top of a standard should make reference to items such as whiteboards. from the white board before the close was, was far away from the whiteboard after)
4. When the information reached the hands of top partners, the partners should be to quickly raise their hands, and the information submitted to the hands of trainers around the whiteboard , time will be a show of hands as the deadline for the moment.
5. can not pass notes, and still slip.
6. project final interpretation rests with the trainer and the referee (to explain, some very controversial method, and our cost-effective training for the right kiss the center, away from the operator error)
7. The first round of time �� 2 minutes. (8 minutes of discussion time is given, then come back PK )
second round: the rules remain in effect before the new rules added:
8, the first round of all the methods can no longer use.
9. can not pass and throw anything.
10. The second round of the time �� 1 min (given 7 minutes of discussion time, then come back and PK)
third round: These rules remain in effect, the new rules increase
11, the first round of the second round can not use all the methods.
12. The third round of the time �� 40 seconds (given in 6 minutes time for discussion, and then come back PK)
fourth round: the above rules remain in effect, the new rules to increase
13. first three rounds of all the methods are not available. 14. ass can not off the ground
15. The fourth round of the time �� 20 seconds (5 minutes of discussion time is given, then come back and PK)


blind side array
one. Project Type: Team collaborative
II. Props required: long rope a
III. Site requirements: a large open space
IV. Detailed rules of the game: all players are blindfolded, in four minutes, a rope will be pulled into one of the largest square, and all the players have shared equally in the four side. The project taught students how all the information is not sufficient conditions to find a way out, we spent the longest, most confusing, most anxious time for all the leaders elected in the program for sure, when the leaders of the generation, orderly organizations began running when everyone though no chance of winning, but my heart has been frankly a lot. The action plan and promote the recognition by everyone, so that students work together in the joy of victory have begun to taste.
five. Objectives: This task is reflected in the cooperation between team members and trust, a leadership, cooperation, initiative team can be called a team, the game mainly for the ability to exercise all of the team.




a ride to get up. Project Type: Team-based
II. Props required: no other props
III. Site requirements: a piece of empty space
IV. Project time: 20 minutes -30 minutes
five. Detailed rules of the game:
1, requires four pairs, form a circle, back to back sitting on the floor;
2, stays in the hands-stand;
3, followed in order to increase the number of each increase of 2 until 10.
In this process, staff should guide students to adhere to, persist, persist, because success is often to insist on it.
VI. Objectives: This task is reflected in the co-ordination team members, the project is mainly to let everyone know the importance of cooperation.



bracelet
a solution, the Game: All the players hand in hand to form a net. Then team members are closely linked to intimacy, but intimacy at this time is closely linked to restrict everyone's actions. We now need is a circle, a contact with us, let us move forward towards a unified direction of rolling circle. Not let go of the case, how to make a circle network? This is a team challenge.
Second, the number of 8-12 games / group
Third, site requirements: open a
four venues, the game time: 15 minutes
five operational objectives: training the new team communication , execution and leadership.




a colorful chain gun. Project Type: Athletic Games
II. Number of games: a team of six players (3 men and 3 women)
III. Props required: the balloon several
IV. Site requirements: a large open space
five. How to play:
spaced male and female, first male and female, after, in the form of a relay, the first place students go to the development stream blowing balloons until punctured. Replaced a fellow student back to the original location, so rotation is limited to two minutes, time is completed, press the number of punctured balloons record results.
VI. Competition Rules:
(1), men and women must be placed at regular intervals (in order to increase the fairness)
(2), must be broken in the blow on a player only after the students began to play the next, or the total number of which will be reduced accordingly.
VII. Objectives: This activity is designed to challenge psychological limits, and enhance trust in others.





nine feet ten
a Type of Project: team-based
Second, the site requirements: a large open space
three need props:
each about five meters of a rope
four detailed rules of the game:
the University Department as a unit, a total of seven teams. Ten people per team, five men and five women arranged in a horizontal fork, adjacent legs tied together the people, ran along the end, with the shortest time wins. Divided into three groups to compete, draw lots for the order.
V. Objectives:
cooperation capacity and coordination.



kangaroos jump
a Type of Project: team games, fun games
Second, site requirements: a piece of empty space, preferably in the playground
Third, the need Props:
bag number. Were used in each group the same size bag, with the obvious draw of the team's starting line marking and runway lines. A, B 30 meters distance between the two teams starting line, each 1.2 meters wide runway.
Fourth, detailed rules of the game:
four teams participated in each game, each team of 10 people, all composed by the boys. Each team is divided into 2 small teams recorded as A, B, lined up opposite each column. Before the game, each team A team will bag the first set to the waist, after the hearing judge issuing the order to the B team forward, not out of the middle legs bag to bag off when the B team, put on by the B team members A team advancing to the bag, such as the loop until the last team.
Games, if any, fell free to get back up again, but the bag must always be set in the legs, if any, must be re-put before falling to race. Take off the bag from the beginning of the handover, a member of the bag to the next full set of good front, the entire transition process must be conducted outside the end line of the runway, can not cross the line. After the game, all teams in order to discharge the order with a short time before the three teams.
V. Objectives:
teamwork and coordination.



link speed
I. Project Type: Team collaborative
two contestants: the 6 team competition (3 men and 3 women)
three venues requirements: a large open space away from the match race: 30 meters
four contests METHODS: Participants in groups of 6 players, who left behind the person in front of the left leg raised, Take the right hand man's right shoulder in front of the formation of a small train, the students have to hop the last step forward,windows 7 enterprise, not your feet touch the ground. Good site starting line and finish line on the plan,microsoft office Enterprise 2007 upgrade key, the distance of 30 meters (subject to a wide basketball court, back and forth), the game starts, each team starting from scratch, jump ahead, bypassing the obstacle back to the beginning, the first at the starting point for the win. Rank by time in mind, according to ranking points.
V. Competition Rules: (1) The course of the game players must jump forward, not allowed to let go (who remained in front of the left leg raised), to prevent breakage, the team must re-organize the fracture, from starting point to start the game. If you do not re-organize and move on, then the results as valid, denoted by 0; (2) student teams through the finish line last prevail; (3) the race, teams must be provided for the track the match, not allowed to chaos Road,Subject, foul 2 seconds when a button, and then click accumulate.
VI Objectives: This activity is designed to train students in the spirit of unity and cooperation.



a bridge across the river
Type of Project: Quality Development outdoor games, sports entertainment games
two contestants: Each team will play six (2 males and 4 females )
Third, site requirements: a large empty space race Race distance: 30 meters
four, you need props: a small carpet (a newspaper or cloth towels, etc.)
V. Competition method: two track and one each in groups of three free combination of points, starting group holding four continue to put behind the bypass the obstacle back to the beginning, all three had to be the boundary of another group will take over the Rank by time in mind, according to ranking points.
seven, contest rules: (1), team members prepared at the starting line outside. A group of players to be at the finish all the other group to begin relay. (2), during the race as long as the foot hit the ground the situation is regarded as foul. Accordance with the touchdown of the game when you give the number to increase.
VIII Objectives: This activity is designed to develop teamwork and strategy and tactics,windows 7 starter activation key, training, coordination within the team.



soulmate (clip the ball)
a project type: Double collaborative, outdoor games
Second, site requirements: a large open space ; race Race distance: 20 meters
Third, the need props: each one of about five meters of rope
four numbers game: the number game: 12 people per team (6 men and 6 F)
five games in detail methods and competition rules:
n = 2, clip a ball, move forward in step, bypassing the turning point back to the beginning, the next a group started to move. Forward, the hands can not hit the ball, or a penalty two seconds; the ball off the game after the restart from the beginning. Completed the first winner. Recorded by time ranking, scoring by place.
(1) If the ball landed in the race must return to the starting point happens to start.
(2) not the way the hand, arm to touch the ball and, if violations are regarded as foul. Foul ball hit a record every time a match result for each additional foul two seconds
(3) to Relay, the Relay side must be completed within the specified region relay. Competition should obey the referee to referees for the final.
VI Objectives:
this activity aims to enhance mutual understanding between the degree of his teammates, including moderate exertion plays a vital role.





a minefield. Genre: outdoor games, team games
Quality Development II. Play Time: 15 ~ 30 minutes
three, the number game: At least 12 people, the better.
four, the required props:
1, each pair of participants a blindfold.
2, two rope about 10 meters long (30 feet).
3, some newspapers, the use of the diagonal of about 60cm (2 feet) of cardboard, plywood can be replaced. Used to represent the game of
five games Objective: To establish mutual trust among group members to promote communication and exchange, so that group dynamic.
six detailed steps:
1. Choose a wide flat playing field.
2. Arrangements for people who do not want to participate in the game care workers. When more people to participate in the game, the playing field will become very noisy. This is a favorable factor, as it would through the minefield of people know what to do, it is difficult to distinguish the instruction to hear from their peers, or people from other groups.
3. So that each member find a partner.
4. Made for each pair a blindfold, each pair there is a person to be blindfolded.
5. Mongolia eyes good, you can start the layout of the minefield. The two ropes in parallel on the ground, pitch of about 10 meters (30 feet). These two rope marks the start and end minefield.
6. Between the two rope covered as much as possible some of the newspaper (or cardboard, plywood, etc.).
7. The team members were blindfolded traction in the companion, walked a minefield for the starting point, next to a good starting point. His companions back to two meters behind him.





a blind football. Project Type: Team collaborative
II. Props required: a soccer (football to use less gas content, so about every kick, the ball does not roll too far), blindfold.
III. Site requirements: a large open space
IV. More game steps:
1, each team within their own group to find a partner.
2, each pair, only one eye cloth Dimon, another person is not. Blindfolded players only can play, his partner told him responsible for what direction to go, what to do. Members of the team work.





through a network of life and death. Project Type: Team collaborative
II. props requirements: net rope
III. site requirements: a large open space, there are two no more than 4 meters away from the tree
IV. Detailed rules of the game: with a rope between two trees in the weaving of the net, there are no rules for size and shape The nineteen holes, postulated to have hypertension mesh, within the prescribed time, the team should complement each other without touching the net and crossed all the circumstances, and not through the hole a few people, and touch to sent over the net security holes, each of the successful return was cheered everyone, and finally all the players are well through the better than the hole can not guarantee a person is adopted, and we found it difficult to have the hole in the cooperation we have also successfully passed, we can see the role of the team is great, seemingly unable to do things, in cooperation good team is to be completed, this truth so that everyone in the game more in-depth understanding of the.




who chairs
one. Game Type: Team Game
II. Game Objective: to experience the game from the team, asked everyone in the team should fully contribute their efforts, can not exist any lazy, every one thought.
III. the game rules and procedures :
1, all participants should be a circle, each student should put his hand on the shoulder in front of students;
2, follow the trainer's command, and then each student should slowly sat on his lap behind the students;
3, sat down, the trainer can then call for the corresponding slogans, such as work together to move forward;
4, can form the game group to see the team can persist much longer, the winning team team can request failed performances;


miles
a bead line, the Game: Each team member holding the ball a semi-circular groove, a continuous drive the ball (rolling) to the next team member slot the ball and quickly routed to the end of the team to continue to send front of the players coming from the ball until the ball to the destination safe so far.
Second, the game number :12-16
III Site requirements: the open plains
four, you need equipment: table tennis, the ball slot
five, the game time: about 40 minutes
six, moving target: experience of effective cooperation between teams, cohesion and self-control for the common sense of purpose and team to do every aspect.





a crazy design, game type: puzzle-type, team type
Second, the game aims: Enhanced capacity of members of groups

Third, the number game: at least two groups, each group of about 10 people
four, the game props: a small piece of paper, pens (workers prepare in advance)
five rules of the game:
first round: Group members to send a representative out to prepare in advance of a worker in the 26 letters of the two, and then put the letter the shortest possible time.
Second round: Group members to send a representative out of a worker for a word in advance, and then put the word the shortest possible time.
six, the game time: 30 minutes








kill a game, the game types: mental game, strategy game
Second, the game features:
1. easy to learn: anyone understand the rules or see other people who played one, she would play.
2 . in strong: as long as the role seriously, whether it is the first time to meet old friends new friends, soon will to sit together. light down a bit better.
IV game characters:
Judge: people who control the game process. clearly the identity of each person to be absolutely impartial.
killer: hidden in the good day middle; night out to kill. was killed nor will, and shall not speak again.
good: during the day and catch the bad guys with everyone; night with eyes closed, completely unknown to the killer of attack; killed after the last words, and then not to speak .
five rules of the game:
to 9 as an example
1, prepared according to the number 9 card, in accordance with the provisions of the different colors in advance good judges 1, 2 killer of people, good people 6.
2, each take a card, define their identity, in addition to judges, do not let anyone know.
3, the judge declared: everyone close your eyes and killer eyes open to know each other.
4, After the judges know who the killer, said: killer eyes closed, all eyes open.
5, the following individuals to express their views began, according to the order of seats to speak, mutual correction, to find bad guys.
6, all speak After being corrected for the greatest number of people have a chance to defend myself.
7, after defense, we show of hands vote on whether to execute this man. not a majority, the person survived. (then 9)
8 votes more than half of the executions, the judges announced the bright signs of success so that everyone clearly caught a killer, or victimizes a good man. victimizes good as there last words, the killer is no last words.
9, the judge declared dark, eyes closed all the killers out to kill. killer interact with the eyes, killing a unified goal, and with his eyes told the judge Sha Shui.
10, after killing killer eyes closed, all eyes open. judge declared which good people were killed. victims last words.
11, to continue a new round of discussions. because we all have spoken out, and it was also to be corrected, was killed, so ... ... more and more clues will be more active thinking, discussion will be more intense.
12, so repeat until all the good people will catch the killer, the good guys win; as good all the victims, the killers win
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