storm sail / photo
2014, China is expected to become the world "game Kingdom"
online game market six months ago,
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Angels Hats, according to the relevant monitoring data along the network technology,
women griffey shoes, Internet gaming market generally improved attendance. Recently, Giant, NetEase and other online companies have announced earnings results are up. According to well-known investment bank Digi-Capital-date research data predicts that by 2014 China will surpass the U.S. as the worlds largest gaming market.
former darling of the Internet - online games, began to pick up.
user data become beautiful
largest Internet service provider along the channel Star Media Network Technology recently released a set of Internet gaming data,
air griffey max 1 black, during the Spring Festival this year, the domestic online Internet client click volume on the rise.
the Internet from all 93,
nike air max jr 2011,000 of nearly 600 million computer terminal data show that during the Spring Festival, 10 major casual game average Internet client traffic trend is 1.5 million -200 million times / day; 10 competitive online games Internet client traffic trend of 7.5 million average 10 million times / day; 10 role-playing online game client Internet traffic trends in average 100,000 -13 million times / day. Although the three types of game data
different,
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Earlier,
kids ken griffey shoes, along the network of technology-related statistics show that last year China Internet Network TOP100 online game client to reach an average of 2 million passengers / day, compared with 1.2 million in 2009 / day, an increase of up to 40%. Internet Network TOP100 game client traffic in 2010 to an average of 12 million times / day, compared with 8 million in 2009 / day of data is increased by 50%. become a high-profile industry heavyweights
In fact, from the beginning of last year, the industry has been filled with bad-mouthing of the online games market sentiment, while the relatively "disappointing" in the market data was also tested peoples pessimism. Last year, the second and third quarter, online revenue size of the market decline in a row. But just out of the statistical data show that the fourth quarter of last year, online market size 8.01 billion yuan, have resumed their growth.
Interestingly,
women jordan heels, the major domestic online game companies have also recently released financial report,
women griffey shoes, the side of the online games market to pick up support: Sohu tour fourth-quarter revenue rose 30%,
new era hats, growth of 7%; NetEase games Fourth quarter revenue grew 31%,
era 59fifty, growth of 13%; Giant fourth quarter online game net revenues growth of 8.0%,
nike high heels, an increase of 29.1% ... ...
results back up for you to online games big brother alive. Netease CEO Ding Lei of "strong" to express satisfaction with the performance of the game, and personally announced a new game on the line this months news. And the online giant to push the team chairman Shi Yuzhu fame once again "return to prostitution," his online team to Shanghai a few Internet cafes H investigation,
ken griffey sneakers, study, collect the player views,
air jordan high heels,
snapback caps Sina shares of B2C is the trend., which shows the importance of the game force.
"Money" suddenly become clear
According to well-known investment bank Digi-Capital issued a research report by social networking and mobile platform to promote, within three years, China is expected to surpass the U.S. as the worlds largest gaming market. The report predicts that by 2014,
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Digi-Capital Managing Director Tim Merrill pointed out that Chinas major online game companies to develop an online game operators investment is not high, and gross profit up 50%. In contrast a single best-selling console games need to invest up to $ 20 million, only the games sales to reach 50 million -100 million units, in order to barely break even. Tim Merrill
further predicted that Chinese companies, Chinese online game companies in 2011 will become a major global gaming industry consolidator. "We expect Chinese companies in 2011 will be the main integrator of the gaming industry. Tencent in February announced the acquisition of Riot Games, is more a sign of imminent acquisitions."
In fact, before Kingsoft, Perfect World, Shanda, Netease and other companies have vigorously explore the overseas market, but also demonstrates the game market to invest overseas interest.
Chinese Commercial News reporter Zhang Xuwang / text