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Old 06-16-2011, 11:56 AM   #1
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Default New skills Death Knight

view are quite a lot of fresh material,Kids' Supra TK Society, not only opened a new server, the information put the more the more. Now the catastrophe began to chance beta seems to have been invited, for I used to truly like it, more competition, faster pace of the process, it seems that Blizzard was not what we want to obtain money so accessible.
dk
fair looked at the skills, think about the future location may happen. . . . : (Skills reference.. Dark mimicry)
a arena where no blood knight ashore the escape
DK: look at my skills arrest over ~ ~
Knight: Brother there St. therapy ~ ~
DK: blood circular eyes ~
then when hanging ~ ~
Knight here - I rub the point interferes ~


disease explosions (Level 81):
outbreak without consuming anybody characters to be skillful to target infected with Frost Fever and Blood Plague. This skill allows the death knight to switch targets or disease in scatter rapidly when the target caused by the disease.
war death domain (level 83):
death domain is a combat weapon abuse and damage resulting absorption management according to a new debuff skills. Imagine a direct outcome of the death knight can prefer to 8,000 damage or death domain to combat damage reasoned along 6000 and 4,2011 Supra Shoes,000 points to absorb the next treatment. Less damage but makes the target more difficult to return to full-blood status.
restore some of the skills death knights in the elapse to disperse the efficacy of HOT features. Let the job get some more PvP skills rather than copy alike to Mortal Strike effect.
dark mimicry (Level 85):
Death Knight
target and produce a debuff, so that Death Knight can copy one opponent's spell and the next release. The feud is that with spell reflection, dingy state can not be issued to offset the spell. Overall, the skills can not be reflected, and constantly can not be mimicry.
Rune system changes
Although we rune system works immediately quite satisfied, but we made some important changes to the system to aid players dodge the death knight they are too restricted. The following are the basic principles of change, including a new system to unravel how it works.
‧ Rune in the new system, when not in use runes, death knight will lose some latent offensive output. In contrast, in most of the time thieves are in the low-energy state, not a few seconds if they have the skills, vigor, etc. will be restored to use, so to reduce the loss of interrupts.
‧ However, the Death Knight Rune merely must be accustomed to cool finish. If the death knight a good few seconds, he can no use runes, his resources are consumed. As the Death Knight will be frequent along to skills, it is tough to increase a new mechanism, because the actors will no free the shared cooldown to use it. We are unable to cater appended resources or reduce consumption, because the players did not use climate. The spend of failure would be tall aggression,Women's Supra TK Society, because virtually each skill is quite useful and tin not retention resources.
‧ In counting, each die on their own riding skills have less shock, which makes most of the Death Knight's attack feels a morsel languid. The Death Knight's output cycle can easily be postponed or arrested the bad time the player is slightly affected. Sometimes,Supra Vaider Shoes, the death knight will not only not from their distinctive mechanism of resources to acquire advantage, but they would reduce the amusement.
‧ new rune system will change the status of rune reply, answer to series from the same response. For example, if you use 2 Blood Rune, Rune will be the first reply to come the second Rune begin the recovery. Basically,Supra Skytop II Shoes, you have three sets of Rune reply among 10 seconds,Supra Bullet Shoes, preferably than 6 independent Rune reply among 10 seconds. (Rune will also reply to accelerate to scale up.) To meditation from dissimilar point of view would be three runes at double the speed of response (so you have extra standard speed reaction.
‧ Since the mechanism of decease rode the main alterations, so we absence apt accommodate the existing job skills. For sample, each skill requires a extra powerful or more meaningful, because the death knight per unit time of fewer resources. And some skills may need to dwindle consumption.
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