Abstract structure
online games online game was understood as mmog, mmog for several conditions have to encounter before they can play games :
players must be joined to the computer Internet;
must have a network service End ;
the upon two conditions are indispensable . Therefore, the web structure of the game above from the concept into the service and customer . The client refers to the athletes installed aboard the calculator game program ; and the waiter is Game services catered at the data synchronization ,
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server from the abstract , we can be understood as it is only one service it does is to give the many client data synchronization , sharing .
Client : The client is constantly a lot of game resources to store the game software ; The software likewise has the kind of reception for call , send data function. can be said , many like the client is between a player and server Diplomats, the network data translated into gamers can watch the image ; alternatively the operation of the player server for translation to the server for processing .
server : server is a colossal intelligent database, with Most of the game logic process into account . server is like the god of Dungeons & Dragons , to the client annotating how the game how to play ,
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the above online game structure And we forever play single games are quite alter , because the service between the client -side and numerous many more narratives, such a link is a network communication media of wire and network cable to make sure the thickness of this basis Bandwidth. Because there is no doubt the network communication between the manifold delays will happen ,
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